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Have you tried Lossless Scaling app or Optiscaler for frame generation?
60fps locked single player games on a 240Hz monitor is a really good use case for the technology.
Lossless scaling app has multi-frame-gen functionality available on any GPU. Including 4x for 240fps.
Should I understand that the program will still generate more frames, even though the game engine is locked at 60fps, like in most older games? Higher fps and a higher refresh rate should make it smoother, I guess.
Your 6o fps are an illusion, so don't ask to your pc more fps.
It works similar to drivers level Nvidia’s smooth motion or AFMF2 fro AMD but in my opinion better.
https://youtu.be/KfDjUUnN6OI?si=Pc9BJbOrPBCg00sm
https://youtu.be/7pUn9AH1CrI?si=MyKupq1ZgvhXO7P6
https://youtu.be/lCKbt8hBYAo?si=Z89gXoBzkgPf4DrP
The more frames you have, the less latency in between each frame, the better it looks, and once you expose yourself to something better, the old ways will always stand out as something ultimately inferior.
There is literally nothing you can do to make low FPS look better beyond picking a more expensive monitor that has less ghosting or blurring at low refresh rates. But it doesn't change the actual performance of 60 FPS being really slow compared to high refresh.
I've been using DyAc technology and never G-Sync, but while reading forums today, I noticed that many recommend enabling FreeSync with G-Sync, especially if you mainly play single-player games. Do you also think it's better to keep both options on all the time, even when using Smooth Motion or other programs/technologies?
The only things I always have enabled are Prefer Maximum Performance and Vertical Sync. In games, I always keep Vertical Sync turned off. Is it ok?
I personally use FreeSync only (amd gpu currently) without any Vsync on. FPS locked with radeon chill. It works for me but you may prefer something else. Especially considering hardware and display differences.
going from max refresh rate to 30-60s as the cpu/gpu loads change
if you want to even it out, just lower refresh rate to 60 when you play the games
or game settings have the option set it to full screen (non windowed) and change the res/refresh
there are some games that dont like or dont run correctly with high refresh displays over 60 if they depend on the refresh rate to control game timing
Your comment is is partially misleading and somewhat exaggerated. (Like Most of the time) While it is true that G-Sync and FreeSync can, in theory, result in uneven frame pacing when FPS fluctuate drastically such as dropping from very high values down to 30–60 FPS, modern VRR monitors generally handle these fluctuations very well as long as the FPS remain within the monitors VRR range. Limiting the refresh rate to 60 Hz can technically reduce such issues, but doing so defeats the purpose of high-refresh-rate displays, which VRR is designed to support. Suggestions like using fullscreen mode or changing resolution/refresh rate might help with a few older or poorly coded games, but they are unnecessary for most modern titles. The claim that some games “cannot handle high refresh rates” is also mostly overblown, it only applies to a small number of older or badly optimized games, while the majority of contemporary games benefit from VRR without problems.
It’s worth noting that this is not the first time youve made inaccurate claims, and other users have pointed this out previously. Why would you do that so folks who are genuinely looking for help?......
Technically, you cant really enable FreeSync and G-Sync at the same time. NVIDIA GPUs do support FreeSync monitors, but unless the monitor has official G-Sync support, you need to have V-Sync enabled in the driver to prevent tearing while G-Sync is active.
Otherwise, everything else has basically been explained by c1rex. Personally, I’d prioritize Smooth Motion and AFMF over lossless scaling because they feel smoother. I’d only recommend lossless scaling for people whose GPUs don’t support AFMF or Smooth Motion. Input lag is noticeably higher on driver-level scaling, but yeah, for me it was a gamechanger. I’ve been using AFMF for years before switching to NVIDIA, and it runs really well above 60 FPS. Below 60 FPS it can cause artifacts, whereas Smooth Motion only shows artifacts below 40–50 FPS.
Have fun gaming