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Don't look at the usage %, look at the full power draw using GPUZ
But no, that CPU is just fine.
How are your thermals under full CPU+GPU loads after approx 15-30 minutes?
Maybe OC the CPU and Undervolt it.
14700k is a topnotch cpu overall still. Just undervolt it so it continues to be.
simple test
if the gpu is 95-100% then the gpu is the bottleneck
lower res and visual settings and disable vsync to verify fps goes up to prove gpu is bottleneck
if the gpu is under 90% with all forms of vsync off then the cpu or something else is limiting it
The simple one is no, no modern processor that isn’t total bottom end should not hamper the performance any modern GPU.
The long answer is that inevitably any system has a bottleneck where some part is holding you back, it varies depending on the game or task but it’s an unavoidable part of system building.
Many have not caught on to apps such as ShutUp10, TDR Manipulator, DDU, NVIDIA Inspector, CoreDirector, MSI Afterburner... or learned good tweaks to apply to WinOS and also which OS settings should be essential for most users to disable
TL;DR: Bottlenecks are not worth obsessing about.
The GPU usage % has zero to do with current or possible max FPS.
Not all games will utilize the GPU the same ways. Some games have unfixed bugs that will peg the GPU to max usage no matter what.
ppl see numbers that they couldn't understand
Also good points!
Thinking about it: Since GPUs are typically by far the most expensive PC parts now, it kinda makes sense though. You probably want to see that money always "utilized" fully. But even then, there's solutions: Up the res, the settings... On PC, any GPU can be brought down to a crawl thanks to all the options available. Even a 5090 (see Borderlands 4 more recent). :-D
99/100% use to me means the game is too much for that GPU at the desired settings.
OP sound like a CPU limit though, CP is super CPU heavy if you have RT/Path Tracing combined with DLSS Transformer model.
Yes if you are not playing competitive online MP FPS types then using an FPS max limit helps in many of those other games, like story games that don't need above 60, 90, or 120 FPS. The FPS cap can help to also lower CPU usage and thus overall heat output for both CPU and GPU.
What can help with overall smoothness will be turning off Triple Buffering and use a VSync option such as Fast or Adaptive. If you have 120Hz or higher Display then try enabling also GSync/FreeSync if available along with that VSync setting I spoke of.
If you have 144Hz or higher then try an FPS max limit cap of half the refresh rate. For example 144=72, 165=82/83, 180=90, 240=120
180 and 240 refresh is also much more flexible in this regard since you can divide that value multiple qay using increments of 30. If the Display only has a max refresh of 120 then I would apply that everywhere since 30 or 60 might be way too sluggish on it.