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Haven't seen or heard of said exploit, but I seriously doubt anyone would be using it or can use it to a crippling extent or it would never be disclosed.
Also if it's big enough, then Microsoft will just put a patch in Windows.
@OP, essentially yes developers will need to patch their games that used the Unity editor 2017 or later to patch their applications/games. Abandoned games are likely to remain exploitable if they are vulnerable.
Unity Disclosure[unity.com]
It is worth noting that the exploit requires local access; meaning it isn't something that on it's own is remotely exploitable.
Seems moderately serious.
Though I'm a little curious what SEGA/Atlus will do. Their PC port of SMT III is supposedly both Unity and with DRM. A weird mix to be honest.
Played a lof of Unty games lately and I feel safe.
I don’t think critical vulnerabilities is a very reliable means to drive upgrades…
We have spoken with Valve and they will issue additional protections for the Steam client. For Windows, Microsoft Defender has been updated and will detect and block the vulnerability.
So it sounds like Steam will be automatically patching any existing Unity games in its database?
I mean, if left unchecked, it would BECOME an issue for sure. It would provide a less detectable route for viruses, by allowing them to keep themselves very minimal, no suspicious exploiting code for an antivirus to detect, and then use an existing Unity game on the system as a means to install malicious software with a trusted context.