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its going by megapixels
so yes its 4x but 4 is the square root of 2 so its 200%^2
Fix it please, as it is very wrong.
Doing 1440p or 2160p using NVIDIA DSR + 15% smoothing looks great on my 1080p displays
But I also don't really need to; I have 2x 1080p screens and 1x 2160p screen all connected on same GPU (980 Ti)
This is mostly useful for those who need to play at sub-1080p resolutions (cough FAR CRY 4 cough) and prefer the performance of native downsampling.
@ nS.FdD
@junglerooster98
I'm a little confused on how this works, but am excited and hopeful it will be the answer I've been looking for!
My monitor has a native resolution of 2560x1600 and when I play games at 1920x1200 (because my eyes are terrible and things are too small at native res), then everything gets blurry. So how would this work (and would it at all) for my 16:10 resolution?
Also, is this post intended to say going from higher resolution to lower resolution can be made to look better?
best solution is to run the game at the monitors native res
if the game does not have optinos for that res, set nvidia control panel to use gpu scaling and no scaling
https://gtm.steamproxy.vip/ugc/702911555411894244/4F910208D4D258E7306B16737AF56C140B5ED26A/
the image will look as intended
or set it to use scaling at a res that exactly half of the display res
if its a 4k display (3840x2160) set it to 1920x1080
then each pixel drawn will take up 4(2x2)pixels on the display
that way 1 pixel will by 4 pixels, so it still looks like a square pixel.
The problem here is I can't run a resolution that low in the games I want to run. Darn.