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And fair? 100% a game doesn't actually matter. I wouldn't expect Valve to change the system because you think your idea of 100%ing a game is the one that matters.
I don't think developers are going to favor crippling their DLC to satisfy people who don't wanna buy it. In that context your happiness matters 100% less than everyone else wants to buy DLC and expects there to be achievements.
You are not a Valve employee so you cannot deny requests. On top of that, you probably need to read OP a bit more closely.
Yeah I think the other guy missed the point completely. But interesting that Valve chose not to implement it, despite devs asking, didn’t know that.
I kind of love PS achievement system. It would be cooler if you could get trophies for 100% and then it wouldn't matter if DLC dropped because you already got your trophy for that game.
Similar things happen in single-player games too, though, such as Powerwash Simulator. All of their free DLC had no achievements added-but the paid DLC? You guessed it-achievements exclusive to them were added. I find it to be a scummy business practice for all devs who do it, tbh. “Pay us more money if you want to keep your 100%-even if you have no interest in the (usually overpriced, short, and often licensed) DLC content!”
How about no?
Either that or I’ll keep the DLC(s) on my wishlist and wait until they’re going for 90% off or something.
+1
It's not even listed on the documentation website yet.
So as for whether Valve will add a way to mark each DLC as coming from a specific DLC? Maybe! Hopefully!
Sounds like the system is working as intended: driving more sales because people will chase that 100% again and again.
The current system can be seen as increasing DLC sales. How would the proposed new system increase sales? Valve is a business and the developers/publishers want money too.
I think it would be a great idea if developers would tie achievements to DLC.
It gives players more motivation to explore the new content and at the same time, it keeps things fair. Players who don’t own the DLC won’t have their 100% completion ruined, while those who do pick it up get rewarded for diving deeper into the extra content. It would definitely be a positive way to encourage engagement and give more value to DLC.
Great Find! Considering somebody said earlier that developers asked for this aswell, it could mean something is in the works!