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Quick highlights:
• Spin-to-choose mechanics for your game collections
• Achievement/playtime filters to avoid "completed" titles
• Quality-weighted randomization option
I've significantly expanded all 10 suggestions with new User Experience Deep Dive sections that explain:
• Real-world scenarios where each feature matters
• Pain points in the current interface
Quick highlights:
• Purple-highlighted DLC for owned games in search results
• Exclusive "Your DLC Only" filter toggle
• Works with all existing sorts (price/date/reviews)
• Detects parent games automatically
Sound's like a massive waste of time.
I appreciate your perspective, but these suggestions aren't theoretical - I've actually built functional prototypes for every feature listed using Steam's existing APIs/data structures and tested them with real users. The positive feedback from those tests ("Some of these features can be native Steam functionality") directly motivated creating this post.
Key points:
1. Proven Demand: Some users (including video game journalists) added these prototypes to their daily Steam use
2. Technical Feasibility: All features use existing Steam APIs/data structures (no new infrastructure needed)
3. Progressive Enhancement: Most features work independently - Valve could implement just 1-2 most popular ones
Ultimately it's Valve's decision. Some beloved Steam features started as third-party tools before being native implementations.
P.S. For transparency: these prototypes were initially tested with Russian-speaking communities to validate core concepts. This localized focus helped refine the UX patterns without affecting the universal technical implementation that could scale globally.
"Augmented Steam" is also already a thing for the more enthusiast users.
Thank you for the tip. I've now integrated the new feature (#10) into the original post. The bump was solely to alert of the update - the main post now contains the complete list of 10 suggestions.
You raise a valid concern about some mainstream gaming media, but this case is different. The journalists referenced here are ppl from "ZoneOfGames" - a platform where contributors are:
1. Active game localizers (many handle technical implementations)
2. Maintainers of localization tools
3. And etc.
Their "journalism" is non-commercial. While accredited, they approach features as players rather than traditional press.
Absolutely. I came up with my suggestions based on what I was missing in Augmented Steam.
Ideally, Valve could merge the best of both. The end goal remains the same: reduce reliance on third-party tools through official implementations.