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Publishers also don't want secondhand market, plus why would Steam create another competing market within Steam?
Even if it was possible, you have 0 games, what are you going to trade in?
What does Valve get out of this? GameStop gets to resell the used media. But what's the value of a used license? Also since digital licenses are an inexhaustible resource it's not like Valve gets anything from reacquiring old licenses.
So don't hold your breath.
Well it's a loss for Valve. So don't hold your breath. Your unwillingness to pay the asking price for games isn't some demographic Valve, or anyone is desperately chasing.
I know why this sounds great to you. But since your idea doesn't take into account anyone else but yourself, it makes for a half-baked idea. And your impatience to wait for the next sale isn't a problem Valve needs to solve. And you thinking of ways to get discounts is a solution looking for a problem. I mean you think there's a problem sure, but it's a made up problem.
And you willing to lose access to a game doesn't satisfy anything or generate any revenue to justify what you're asking. You win, but on every possible metric of your idea, Valve loses. It would always cost them money because you get the invented discount, Valve has to pay the difference to the developer/publisher. And that's not realistically going to happen.
They literally have an infinite supply of fresh new copies in their inventory that costs them nothing.
There number of reasons why may not like the results.
- Trade in can be market, or store choice on value, and if it market by others, you're competing against others, as well game devs which they don't want people compete against them on their own gamss, and if they have to, this only cause devs do far less sale, or even raise game prices make up for major problem they have to face; but if it up to store value, this can go base what you originally paid by x%, or worse they do value like EBgames/GameStop where you paid $70, but only get 50 cents for trade in if that fancy you. Worse case scenario, store trade in where they destroy game license, meaning no one get the game ever again making it much worse overall if you're hoping to rebuying a game if happen get delisted.
- People will either regert, or make mistakes, this just like market place already no undo button, basically you're ♥♥♥♥ out of luck once you finish the process, I seen people get upset wishing to keep things they sold on eBay like rare books, games, movies, and etc...
- Another problem opens new doors such as fruad, and scammers, this be new can of worms I'm pretty sure they don't want to open. Can notice amount of posts people falling for basic scam all over the place, Steam, Facebook, and etc...
- Lastly this will involve more issues from taxes, and etc by government, county, and state/Providence laws to meeting standard, and regulations.
So take it how you see, the outcome may be far worse than you hoped, or wished.
Even if you do have games to trade-in, why should developers of other games earn less just because you have a game you don't want to play anymore?
The trade-in idea that stores like GameStop have, works because they already bought the licenses and the developers have earned what they had to, for every license that GameStop bought. After which the trade-in deal is just between you and GameStop, it doesn't have an affect on the income for the developers.
Whereas your idea would affect the income for the developers directly.
You buy a game for $60, Steam makes $18 of that sale... Then you ask Steam to trade in that game back for $30?
Kinda hard with zero transactions on the account.
When you buy a game developers/publishers get their cut as does Valve. At that point if you were to trade a copy in to get a reduced price on a different game, where exactly would the money come from to reduce it? The dev/pub you are buying from would be able to do nothing with a key that can be generated for another game. Valve would not provide the money as they would have no reason nor obligation to do so and the dev/pub from the game you are trading is unlikely going to compensate that reduced price to the other dev/pub. Short of a wiggle of the nose and snap of the fingers , this isn't exactly going to float.