Game trade ins
Be able to trade in the copy of a game you have to reduce the price on a game you are buying. Lose access to one game to get another. The first one is already paid for so the second isn't much of a loss. I know most of the time games are on sale but what if you want a game right then and it isn't on sale, and you have another similarly priced game that you don't play anymore. Trade in the old game and get like a 50% off if it's the same price or higher, and maybe less of a reduction if the game is much cheaper.
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There is nothing to trade in. You have non-transferable licenses which have the grand value of 0.

Publishers also don't want secondhand market, plus why would Steam create another competing market within Steam?
pckirk 3 Nov @ 6:08am 
not possible due to the Game License you paid for is NOT transferable , plus game developers and publishers would loose $$$$$, and they are not here, or steam, not here to give stuff away.
м 3 Nov @ 6:16am 
Originally posted by BrickOfDumb:
Be able to trade in the copy of a game you have

Even if it was possible, you have 0 games, what are you going to trade in?
nullable 3 Nov @ 11:19am 
Originally posted by BrickOfDumb:
Be able to trade in the copy of a game you have to reduce the price on a game you are buying.

What does Valve get out of this? GameStop gets to resell the used media. But what's the value of a used license? Also since digital licenses are an inexhaustible resource it's not like Valve gets anything from reacquiring old licenses.

So don't hold your breath.

Originally posted by BrickOfDumb:
Lose access to one game to get another. The first one is already paid for so the second isn't much of a loss.

Well it's a loss for Valve. So don't hold your breath. Your unwillingness to pay the asking price for games isn't some demographic Valve, or anyone is desperately chasing.

Originally posted by BrickOfDumb:
I know most of the time games are on sale but what if you want a game right then and it isn't on sale, and you have another similarly priced game that you don't play anymore. Trade in the old game and get like a 50% off if it's the same price or higher, and maybe less of a reduction if the game is much cheaper.

I know why this sounds great to you. But since your idea doesn't take into account anyone else but yourself, it makes for a half-baked idea. And your impatience to wait for the next sale isn't a problem Valve needs to solve. And you thinking of ways to get discounts is a solution looking for a problem. I mean you think there's a problem sure, but it's a made up problem.

And you willing to lose access to a game doesn't satisfy anything or generate any revenue to justify what you're asking. You win, but on every possible metric of your idea, Valve loses. It would always cost them money because you get the invented discount, Valve has to pay the difference to the developer/publisher. And that's not realistically going to happen.
Last edited by nullable; 3 Nov @ 11:21am
Why would the store give you anything for your copy. Your dirty used copy.
They literally have an infinite supply of fresh new copies in their inventory that costs them nothing.
Limited accounts don't have anything to trade in.

:nkCool:
"Let me buy this $50 game for $10 on a huge sale on Fanatical...then trade it in for a $50 game/credit* Yeaah, no. No dice.
Shreddy 3 Nov @ 2:03pm 
Originally posted by Leonardo Da Pinchi:
"Let me buy this $50 game for $10 on a huge sale on Fanatical...then trade it in for a $50 game/credit* Yeaah, no. No dice.
Steam remembers how much you paid for a game, even if you refund a game a year later the system will still only refund the price you paid for it.
Originally posted by Shreddy:
Originally posted by Leonardo Da Pinchi:
"Let me buy this $50 game for $10 on a huge sale on Fanatical...then trade it in for a $50 game/credit* Yeaah, no. No dice.
Steam remembers how much you paid for a game, even if you refund a game a year later the system will still only refund the price you paid for it.
When you buy from a third party retailer?
This said, and dead topic many times back to back, just google it if don't believe it.

There number of reasons why may not like the results.

- Trade in can be market, or store choice on value, and if it market by others, you're competing against others, as well game devs which they don't want people compete against them on their own gamss, and if they have to, this only cause devs do far less sale, or even raise game prices make up for major problem they have to face; but if it up to store value, this can go base what you originally paid by x%, or worse they do value like EBgames/GameStop where you paid $70, but only get 50 cents for trade in if that fancy you. Worse case scenario, store trade in where they destroy game license, meaning no one get the game ever again making it much worse overall if you're hoping to rebuying a game if happen get delisted.

- People will either regert, or make mistakes, this just like market place already no undo button, basically you're ♥♥♥♥ out of luck once you finish the process, I seen people get upset wishing to keep things they sold on eBay like rare books, games, movies, and etc...

- Another problem opens new doors such as fruad, and scammers, this be new can of worms I'm pretty sure they don't want to open. Can notice amount of posts people falling for basic scam all over the place, Steam, Facebook, and etc...

- Lastly this will involve more issues from taxes, and etc by government, county, and state/Providence laws to meeting standard, and regulations.


So take it how you see, the outcome may be far worse than you hoped, or wished.
Last edited by Dr.Shadowds 🐉; 3 Nov @ 4:46pm
no publisher or developer is ever going to allow resale of digital games
The logic here is quite off.

Even if you do have games to trade-in, why should developers of other games earn less just because you have a game you don't want to play anymore?

The trade-in idea that stores like GameStop have, works because they already bought the licenses and the developers have earned what they had to, for every license that GameStop bought. After which the trade-in deal is just between you and GameStop, it doesn't have an affect on the income for the developers.

Whereas your idea would affect the income for the developers directly.
Originally posted by BrickOfDumb:
Trade in the old game and get like a 50% off if it's the same price or higher, and maybe less of a reduction if the game is much cheaper.
So... You want Steam to give you 50% back of what you paid for a game they only made 30% off it?

You buy a game for $60, Steam makes $18 of that sale... Then you ask Steam to trade in that game back for $30?
Last edited by Tito Shivan; 4 hours ago
Originally posted by Tito Shivan:
Originally posted by BrickOfDumb:
Trade in the old game and get like a 50% off if it's the same price or higher, and maybe less of a reduction if the game is much cheaper.
So... You want Steam to give you 50% back of what you paid for a game they only made 30% off it?

You buy a game for $60, Steam makes $18 of that sale... Then you ask Steam to trade in that game back for $30?

Kinda hard with zero transactions on the account.

:nkCool:
Originally posted by BrickOfDumb:
Be able to trade in the copy of a game you have to reduce the price on a game you are buying. Lose access to one game to get another. The first one is already paid for so the second isn't much of a loss. I know most of the time games are on sale but what if you want a game right then and it isn't on sale, and you have another similarly priced game that you don't play anymore. Trade in the old game and get like a 50% off if it's the same price or higher, and maybe less of a reduction if the game is much cheaper.

When you buy a game developers/publishers get their cut as does Valve. At that point if you were to trade a copy in to get a reduced price on a different game, where exactly would the money come from to reduce it? The dev/pub you are buying from would be able to do nothing with a key that can be generated for another game. Valve would not provide the money as they would have no reason nor obligation to do so and the dev/pub from the game you are trading is unlikely going to compensate that reduced price to the other dev/pub. Short of a wiggle of the nose and snap of the fingers , this isn't exactly going to float.
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