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					 Discussions Rules and Guidelines
 Discussions Rules and Guidelines 20
 20							
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You (re)sell a game, one or both of them gets less %.
So why would this ever be implemented?
Did you know there is already a platform on pc that allows this? No?... That should tell you how well their service is going. (Can't remember it's name, but i am sure someone knows that one i am talking about.)
not to cut you short. You make good points. I've struggled with accepting this as well. Do you have any way of doing that for me?
Because reality sucks. I can't do this.
anything on steam wasn't on steam to begin with, and if it starts on Steam Cloud then that may be the only games that your idea would apply to.
Because A store sets the distribution rights and it get thick as it morphs across the web.
Most games before a Cloud distributed system were online else where.
Or, hear me out, they cut out the middle man of the reselling user and simply split the profit 70/30.
If games don't sell due to high costs, devs/pubs can lower the prices. No need to create a competing market in the same store that earns them even less.
Were you around the time Steam tried to introduce paid game mods? Because what happened there with revenue share is quite relevant to this discussion.
Will it ever outgrow its 'investor trap' phase?