2 suggestions for Steam Input
Thankfully you've added a way for us to set custom key bindings for "generic" controllers
But I'd like 2 features for it:

• the ability to bind a specific input after the fact, rather than going through the entire process. This makes iteration faster

• the ability to bind multiple inputs to a single input.
Why? I am using a VelocityOne Flight Stick and I bind multiple buttons on it to say, the view button (one is an actual view button, another is one on the joystick itself) as Ace Combat 7/Project Wingman use this to zoom in the minimap without pausing the game. I have multiple things bound to the B button as well (using an adapter, that I'd like to replace with Steam Input once this feature is added)