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We can never be sure as it's Valve's policy to not announce or even they are working for until they release it to public. It's entire possible feature comes out to morrow or that it will never even be considered. All we know it's a feature that has been requested multiple times over the years. What Valve does with that information is anyone's guess.
Valve will not provide this information because they could be held liable for false advertisement if they do.
The bigger issue for Valve to provide it would be the fact that Steam does not know when you completed a game. Steam only knows when you start a game, when you closed a game and time game has been running. That's it.
There is also lot of issues with any such measurements. Games spend lot of time in Early Access. Game hits 1.0 and players finally complete a game having played hundreds of hours in EA. How would you count the time it took for them?
What time would be put during EA as game becomes longer each update?
I play lot of Survival games and RPG's. I restart a game multiple time before playing the games thru. I've played Skyrim for 519,7 hours (100+ hours just modding it) never completing it. If I completed it now, how would my completion time be calculated?
The time it takes to complete a Visual Novel (and any text heavy game) largely depends on your reading speed. There will be huge difference between how long it take for slowest reader and fastest reader.
How would you measure completion time on a Sandbox game? Even if there is and end goal, most people never do complete it, others do it after spending hundreds or thousands of hours of playing when they had their fill of the game. Most of the time included storyline can be rushed in matter of hours.
What about games with no real end? So on and so forth.
One way Valve could do it is to add a new field for developers to fill but even then lot of the above would screw up any estimate developers could put on it.
At the same time Valve needs to consider what information is actually useful for majority of the users while preventing store pages from becoming too cluttered as there are dozens of things people want to be available from Store page. They also need to consider how much information the developers want to disclose or bother to fill up.
One option is to have devs list how long they expect people to play it, but I'm afraid that'll turn out like the markting . "100s of hours", if you grind every little bit, yes.
Playtime on Steam is not a metric to be used for it. Offline play, idling, replays, people not finishing games, etc all skews the number anyway.
You answered your own question: