Separating multiplayer and single-player achievements
I'm writing to propose a change that I believe would significantly improve our gaming experience: separating multiplayer and single-player achievements. As gamers, we all love the thrill of unlocking achievements, but it can be frustrating when multiplayer and single-player achievements are mixed together.

Currently, many games blend these achievements, which can be problematic. It means that players who prefer single-player experiences might struggle to complete their collections if they rely on multiplayer components, and vice versa. This creates an imbalance and can alienate certain segments of the player base.

Separating these achievements would solve this issue. By creating distinct categories for multiplayer and single-player achievements, players could pursue goals that align with their preferred style of play. It would promote fairness, inclusivity, and overall enjoyment within our community.

Implementing this change wouldn't be too complex. Developers could create separate achievement lists for each mode, allowing players to focus on challenges relevant to their gameplay preferences. This simple adjustment would make a world of difference in enhancing the gaming experience for everyone.
Last edited by Azrael Noobslayer; 19 Feb, 2024 @ 10:03pm
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Showing 1-7 of 7 comments
Jaunitta 🌸 19 Feb, 2024 @ 10:11pm 
The achievements do not have a solo or multi player description.
They are the same achievement. Achievements are just added on to the game to extend and encourage longer play time.
Steam cannot monitor this as they donot have any control over the games.
Games are owned by the developers and publishers that list the games on Steam.
If you want make changes to the games ask in that games Discord or discussion hub and point it out to the devs, Good luck :)
Azrael Noobslayer 19 Feb, 2024 @ 10:33pm 
Originally posted by Jaunitta 🌸:
The achievements do not have a solo or multi player description.
They are the same achievement. Achievements are just added on to the game to extend and encourage longer play time.
Steam cannot monitor this as they donot have any control over the games.
Games are owned by the developers and publishers that list the games on Steam.
If you want make changes to the games ask in that games Discord or discussion hub and point it out to the devs, Good luck :)

As you rightly pointed out, achievements serve to extend gameplay and encourage longer playtimes. However, my proposal to Valve is to offer developers the option, when adding achievements, to designate whether they are attainable through single-player or multiplayer gameplay. This would provide additional clarity to players and enhance their gaming experience without infringing upon developers' ownership of their creations. Also I can show you tons of games in which achivements have description that if it is multiplayer or not.
nullable 20 Feb, 2024 @ 7:46am 
Originally posted by Azrael Noobslayer:
Originally posted by Jaunitta 🌸:
The achievements do not have a solo or multi player description.
They are the same achievement. Achievements are just added on to the game to extend and encourage longer play time.
Steam cannot monitor this as they donot have any control over the games.
Games are owned by the developers and publishers that list the games on Steam.
If you want make changes to the games ask in that games Discord or discussion hub and point it out to the devs, Good luck :)

As you rightly pointed out, achievements serve to extend gameplay and encourage longer playtimes. However, my proposal to Valve is to offer developers the option, when adding achievements, to designate whether they are attainable through single-player or multiplayer gameplay. This would provide additional clarity to players and enhance their gaming experience without infringing upon developers' ownership of their creations. Also I can show you tons of games in which achivements have description that if it is multiplayer or not.

Nobody is stopping the developers now from calling that detail out in the achievement description.
Azrael Noobslayer 21 Feb, 2024 @ 12:05am 
Originally posted by nullable:
Originally posted by Azrael Noobslayer:

As you rightly pointed out, achievements serve to extend gameplay and encourage longer playtimes. However, my proposal to Valve is to offer developers the option, when adding achievements, to designate whether they are attainable through single-player or multiplayer gameplay. This would provide additional clarity to players and enhance their gaming experience without infringing upon developers' ownership of their creations. Also I can show you tons of games in which achivements have description that if it is multiplayer or not.

Nobody is stopping the developers now from calling that detail out in the achievement description.
I am proposing to divide achievements into two categories. Currently, for a 'clean' gaming experience, players need to unlock all achievements. However, my suggestion is that if a person doesn't want to spend time in multiplayer, they can focus on unlocking only the single-player achievements, maintaining the game's 'clean' status within the single-player context.
I see a lot of people saying it isn’t up to Steam but then what I fail to understand is why PlayStation has such a good achievement system?

For example. Any New Game Plus or DLC related achievements aren’t apart of the Platinum grind, they’re there own category.

Why cant Steam just copy that exact same format?
blunus 15 Feb @ 10:18pm 
Originally posted by TheKingsMan8:
I see a lot of people saying it isn’t up to Steam but then what I fail to understand is why PlayStation has such a good achievement system?

For example. Any New Game Plus or DLC related achievements aren’t apart of the Platinum grind, they’re there own category.

Why cant Steam just copy that exact same format?


Originally posted by Jaunitta 🌸:
The achievements do not have a solo or multi player description.
They are the same achievement. Achievements are just added on to the game to extend and encourage longer play time.
Steam cannot monitor this as they donot have any control over the games.
Games are owned by the developers and publishers that list the games on Steam.
If you want make changes to the games ask in that games Discord or discussion hub and point it out to the devs, Good luck :)
The answer hasn't changed when you came to dig up this thread; the devs simply want money.
Originally posted by blunus:
Originally posted by TheKingsMan8:
I see a lot of people saying it isn’t up to Steam but then what I fail to understand is why PlayStation has such a good achievement system?

For example. Any New Game Plus or DLC related achievements aren’t apart of the Platinum grind, they’re there own category.

Why cant Steam just copy that exact same format?


Originally posted by Jaunitta 🌸:
The achievements do not have a solo or multi player description.
They are the same achievement. Achievements are just added on to the game to extend and encourage longer play time.
Steam cannot monitor this as they donot have any control over the games.
Games are owned by the developers and publishers that list the games on Steam.
If you want make changes to the games ask in that games Discord or discussion hub and point it out to the devs, Good luck :)
The answer hasn't changed when you came to dig up this thread; the devs simply want money.

It's not that complicated.

Obviously the issue is for people who enjoy getting 100% completion in games. If you don't find that interesting that's fine. Some people like going for the platinum trophy as it's called on PSN for a sense of fulfillment and as a badge of honor on their profile to display to others and look back at.

The issue is when games have multiplayer grinds in these achievements. Now you rely on other people to achieve it and in some cases the game servers might be down for old games. It changes the dynamic completely and can make getting some literally impossible.

If Steam allowed the developers to "tick a box" when creating these achievements to specify they are multiplayer, the could then be not included in getting the 100%. That would solve the issue for people who like to grind 100%.

For example, I was thinking of finally getting to 100% Ghosts of Tsushima and then I realized a good number of the achievements require playing the multiplayer DLC, which is a bit frustrating.

As I said before, it might not matter to you at all but there's certainly a significant portion of people who would appreciate a feature along these lines. Many people enjoy the process of systematically working through a game to complete these challenges and the right to display it on their profile for their friends when they finish.
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