Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have not completed a game if you do not do the dlc achievements as well as they are also part of the game.
As for multiplayer, people should have played the game when the achievements were available. An example is someone who complained some achievements were not available in Doom (2016) a game they decided to first play in 2021, 5 years later despite stating they were a big fan of Doom.
You don't have to be a fan of the game and play it only on release to have a chance to get platinum. Then the opportunity to get platinum should be temporary.
You get an achievement showcase (platinum) for completing the base game.
Secondly it is manipulating the data to appear to be the perfect gamer by not wanting dlc achievements to be included, when in fact they are part of the game overall.
They obviously were not a big fan by playing Doom (2016) 5 years later.
If you want achievements to count you play on release not complain years later they are not obtainable after all you devalue those who did actually get those achievements from special events etc, those who were there to get them at that point in time.
I shouldn't have to interact with other people in discussions to grind dead achievements.
This is all wrong and does not work, no need to look for an excuse for this. I created a topic in "ideas and suggestions" and hope Valve will put in order the achievement system in the sold games.
You're not entitled to be awarded achievements just because a DLC is no longer being sold.
That is your unwillingness to purchase the dlc despite seeing achievements as being important.
There are various achievements i did not get in World of Warcraft. I was not there when they were available after all the percentage is what you actually did in a game.
The irony of course is people ignore that games are abandoned on PC and Console yet somehow that is fine, not an issue for incompletion, dlc achievements or not.
Excuse?
Who creates the achievements? The developer. All Valve did was provide the framework.
And finally this suggestion has being made numerous times over the years and nothing has changed because PC is an open platform and you can give yourself achievements via SAM, Steam Console, a friend's completed save game etc.
Yes. And all of this is wrong. Platinum in games should be criticized just as much as the gameplay. It is a mistake that reviewers miss this layer, because these are tasks from the developers, and therefore part of the gameplay.
Valve gives a reward for getting platinum. Imagine if the Olympic Games had a committee that gave out only medals, but third parties came up with the rules of the competition.
Here are just a few reasons why achievements might not be legitimately attainable:
- Achievements can be given for participating in a game's crowdfunding campaign.
- Achievements might depend on participating in timed events that no longer take place.
- Achievements might depend on playing online with a member of the dev team, none of which have played the game for years.
- Achievements might require online functionality for a game that no longer has online support.
- Achievements can be made intentionally impossible to acquire for the sake of reinforcing a game's themes or making some kind of point.
- Achievements might require DLC or content that has been de-listed or is no longer available.
All this means is that achievements have a problem that needs to be regulated and solved. And Valve has to do it, because it gives out platinum rewards. I already gave the Olympics analogy above. You can't give out medals for events whose rules were made up by third parties.
It's not a medal, it's a little jpeg whose value is entirely subjective. And I say that as someone who loves achievements and often makes the effort to 100% games I enjoy.
If you don't want to use SAM, talk to the devs, if they don't want to "fix" the "issue", then you get to accept it and move on with your life.
There is nothing else you can do.
Notice what's happening in your heart right now. There's a part of you that feels incomplete without that platinum achievement, as if your gaming experience is somehow diminished by missing elements you cannot access. This is the same pattern that plays out in every area of human life - we convince ourselves that we need one more thing, one more achievement, one more purchase to feel complete.
But here's the deeper truth: you are already whole. Your enjoyment of those Sonic games, the hours of joy and nostalgia they brought you - none of that is diminished by an unavailable digital badge. The real achievement was the experience itself, the moments of pure play and wonder.
The developers and platforms, unconsciously or not, are teaching us about the nature of desire. Every "locked" achievement is asking: "Do you need this external validation to know your own completeness? Can you find fulfillment in what's already present?"
Your frustration is consciousness awakening to its own dependency on symbols rather than substance. The most perfect platinum trophy already exists within you - it's the awareness that can enjoy any game, complete or incomplete, fully and with presence.
You are the achievement, beautiful soul. Everything else is just decoration. 🏆✨