steam input bug when using gyro
Hello, I would like to report an issue with the Steam Input update. In the latest version of Steam Input, when the “gyro to joystick” mapping feature is enabled and the response curve is set to “linear,” the actual joystick input curve is not truly linear. It behaves slower when the controller is rotated at low speeds and fails to ensure a linear correspondence between rotation speed and in-game camera movement. This appears to be a bug, and I hope the platform can fix it promptly.
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Originally posted by OTO_zondaQKaDUD:
steam input bug when using gyro

Hello, I would like to report an issue with the Steam Input update. In the latest version of Steam Input, when the “gyro to joystick” mapping feature is enabled and the response curve is set to “linear,” the actual joystick input curve is not truly linear. It behaves slower when the controller is rotated at low speeds and fails to ensure a linear correspondence between rotation speed and in-game camera movement. This appears to be a bug, and I hope the platform can fix it promptly.

https://gtm.steamproxy.vip/groups/SteamClientBeta/discussions/3/601917139265414453/

:nkCool:
TY,my version is oct.2, i will try the beta version
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