AI-powered game guide on overlay
I thing it should be amazing to have an in-game AI which I could ask something about the game I am currently playing and it would tell me how to proceed in the game. For example, I could ask for a build to defeat a boss on Terraria, or maybe an explanation about Bioshock's endings.

Surely it would have some cost and a lot of training to work, but it definitely would be very useful.
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Showing 1-8 of 8 comments
How would it know? There are already guides written by real people on the game hub. Would the autocomplete just put all of those guides into a blender?
Nev Nev 29 Sep @ 6:15am 
I mean, any developer can do that for their game. Lots of olde games had that. A bunch of games had separate CD's you could buy that let you do that. It wasn't A.I. and you couldn't talk to it, but you could search for things with your keyboard in-game.

I suppose you're thinking of an A.I. that searches the internet for game guides and walkthroughs to help answer your queries? That's pretty easy to do.

I kinda prefer the olde school way personally.
Originally posted by Nev Nev:
I suppose you're thinking of an A.I. that searches the internet for game guides and walkthroughs to help answer your queries? That's pretty easy to do.

I kinda prefer the olde school way personally.

Same. If someone already wrote the guide I'm looking for, I can ctrl+f in it and find what I want. If they haven't, I need to ask real people who made or have played the game.

Shoving autocomplete in there as a middleman doesn't really help with anything (unless you're trying to get investor funding).
Originally posted by Glitch:
Surely it would have some cost
Yes. You willing to pay 120 USD for indie game instead of 60 to cover AI cost?
Glitch 30 Sep @ 4:44am 
Originally posted by Nev Nev:
I mean, any developer can do that for their game. Lots of olde games had that. A bunch of games had separate CD's you could buy that let you do that. It wasn't A.I. and you couldn't talk to it, but you could search for things with your keyboard in-game.

I suppose you're thinking of an A.I. that searches the internet for game guides and walkthroughs to help answer your queries? That's pretty easy to do.

I kinda prefer the olde school way personally.

I mean, there's something similar on xbox game bar with copilot, but I think Valve would do it better, maybe it could even reference those community guides.
Haruspex 30 Sep @ 6:46am 
Microsoft is building exactly that functionality into Co-Pilot.

I ditched Windows specifically to get away from that kind of thing, but if you like it, knock yourself out I guess.
metamec 30 Sep @ 7:44am 
I doubt Valve would commit to regularly training or fine tuning a model on latest game data. They would just license an existing model. Which begs the question: Would they want to dip their hands into their pockets for something like that? Implementing an overlay applet would be the easy part, since it's just simple UI elements hooking up to a third party AI.
Last edited by metamec; 30 Sep @ 7:44am
Originally posted by metamec:
I doubt Valve would commit to regularly training or fine tuning a model on latest game data. They would just license an existing model. Which begs the question: Would they want to dip their hands into their pockets for something like that? Implementing an overlay applet would be the easy part, since it's just simple UI elements hooking up to a third party AI.

Ignoring cost and effort required: where would you even get training data? Steam guides? If that's where the information is, then just read the Steam guides. Throwing autocomplete into the mix doesn't make the information better.
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