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Report a translation problem
Yes, I understand that Steam itself doesn’t implement this directly, but there are already similar programs that provide real-time speech-to-text translation. For example, Windows 11 has a built-in Live Captions feature that can display real-time subtitles for any audio, and combined with translation tools, it can convert spoken language into translated text. This shows that the technology is feasible and could be integrated at the Steam client level or offered as an optional feature for games.
Yes, I understand that full-scale implementation at Valve’s level could be costly. However, there are already free and open-source tools that demonstrate the feasibility of this technology. For example:
• Windows 11 Live Captions – built-in feature that displays real-time subtitles for any audio.
• Translumo – free, open-source tool for real-time text translation, suitable for games.
These examples show that real-time speech-to-text translation and subtitling is technically feasible, and integrating it as an optional feature at the Steam client level could be realistic without massive infrastructure costs.
Translumo relies on external translation services that may be free for personal use but not commercial use. Valve is a commercial entity and hence not eligible for free use of such services.
Valve does not have their own AI nor translation service nor is it feasible for them to rent one for commercial use with fees such as 20 USD per million uncachable words (Google, caching results is forbidden as per API terms of service), especially at a userbase size as such of Steam.
Amazon does not simply add audio narration to Kindle books. The decision to include audio narration for a Kindle book is typically made by the publisher or author of the book, often in collaboration with Audible, which provides the audio version.
Yes, I understand that Steam cannot modify third-party games or their content. My suggestion does not require changing the game itself or the IP. The original in-game voice remains intact, and the feature would only display translated subtitles through the Steam client as an optional overlay, similar to Windows 11 Live Captions. This approach respects the game’s original content while offering an optional accessibility feature for players.
Yes, I understand the concern. To clarify, my suggestion does not interfere with the game or its resources, nor does it require modifying code, assets, or IP. The original in-game voice remains untouched. The feature would only run at the Steam client level as an optional overlay, similar to Windows 11 Live Captions. This way, it does not interact with protected game files and therefore should not trigger anti-cheat systems.
It requires adding a function not in the original game version therefore that is interference from the developers, publishers point of view.
Secondly as Ettanin pointed out: Translation services are free for personal use but you want integration into the client which makes it commercial usage and Valve would pay for that in the same way Valve would pay if they added translation services to the forums.
As an end user i get free translation from Vivaldi, my browser. As a business there are monthly charges.
https://cloud.google.com/translate/pricing#cloud-translation-pricing
You are charged on a monthly basis for the amount of content that Cloud Translation processes. The rate you're charged depends on the API methods and which translation model you use. Prices are listed in US dollars (USD). If you pay in a currency other than USD, the prices listed in your currency on Cloud Platform SKUs apply.