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Any further form of automation would mean that people begin to hoard downloads again.
The fact that it's not on the table probably means cost isn't THAT big of a concern.
I can maybe see the concern, but as I see it the ask here is a small UX change, not a bandwidth free-for-all. The idea is simply that clicking an update does not bump the active download; it just lines the next one up. I don’t think it’s an unreasonable ask, I find it’s a slight QOL update worth looking into. Concurrency stays at one download, the user’s existing bandwidth caps and schedules still apply, and total traffic does not increase. It only removes the awkward moment where “Download Now” interrupts the current job and jumps the queue.
So the cost profile is the same, the load pattern is the same, and the user experience is better. This is about not fighting the UI while keeping the network discipline that already exists.
Even if bandwidth and cost were a factor, Valve demonstrates regularly that their pockets are deep enough to deliver a product that empowers players or innovates the field. Trying to speak for Valve on topics in what they are willing/unwilling is as sure as a slot machine. Valve has a history of opening up doors to obscure and costly projects, even if it has nothing to do with improving their main product, Steam. This kind of minor UX tweak to the interface, even if we pretend and assume it does come with a cost, would be negligible and inline with current Valve behavior. I don’t think it’s a bad ask, even if it’s not a big issue to most.
Also, if Valve/Steam truly doesn't want me to update games that I'm not actively playing then why is it scheduling 6 other games I haven't played in months to collectively download ~250GB worth of updates unless I manually intervene? Ettanin's position is not relevant to the topic of a UI/UX change, and holds no water besides.
If you have to do this with more than a few games, no you don't.
And if you want to keep your games updated no matter how long it's been since you last played, you should just set them to do that in the properties.
If you're consistently manually doing the job that an option in the software already does automatically, you are literally wasting your time.
I wouldn't describe this as a "normal" use. If someone wants their games to stay updated even if they haven't played them recently, they can already set Steam to do that in the game properties. Saying repeatedly to Steam "no, update THIS one first" is not something people are intended to do.
So . . . can I just queue things, please, rather than preempting every download to go to the next, just so the client can go through the process of getting earlier downloads started again? Believe it it or not, one of the biggest hogs in downloads is getting them started, because you have to establish a connection each time.