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Plus, in certain countries even minors can have their own bank accounts. I opened my first at 16 here in the US, with my guardian at the time as a cosigner.
Not to mention with how people treat basic cybersecurity these days(Like it's not even a consideration) a lot of people that do this will get their accounts completely zeroed out.
To be fair though, this same phishing risk exists for cards, PayPal, and everything else. The issue isn’t user IQ, it’s product design and guardrails.
Scammers go after whatever has value, from brokerage logins to email accounts. The answer has never been “users are too stupid,” it’s to assume phishing exists and build layered protections. Writing off an entire feature because social engineering is possible isn’t a principled argument; building it with proper controls is.
After reviewing your link, I find this to be a valid and good suggestion. I misinterpreted the function of the method you suggested. I can’t see a reason why not, unless someone more familiar with the downside can convince me otherwise. I’m assuming they are negligible, considering the first issue in people’s minds didn’t apply. Mine included.
+1
Payment processors like Visa or Mastercard guarantee that payment is on available for the purchase. So the store can release your purchase to you immediately.
Bank transfers carry must higher fees for both the receiver and the sender compared to credit and debit cards. Secondly the credit or debit card allows the store to directly associate your payment with your order. That's not possible when you make a bank-to-bank transfer. Someone in accounting has to connect those dots.
And international bank transfers take multiple work days to clear. So if someone in Germany wants to play a game from Steam based in the US, you're asking that person to not only pay much higher fees, you're also asking that prices on the store must be higher - to compensate for the store having to pay higher fees - and you're also expecting that customer in Germany to sit patiently waiting something like 4 business days before the bank payment makes it to the US then to sit waiting for someone in accounting to manually register that he has in fact paid for his game. Only then would he be given access to his game.
Your suggestion means that prices would be higher and that customers would have to wait multiple business days before being able to be allowed playing the games they buy. People outside of the US would no doubt have to wait more than one week.
So that's not going to happen.
Pay by bank essentially generates an encoded link that is opened by your online banking app/website with the details filled in and uneditable. You just need to authorise it. The website you are paying doesn't need to know anything other than if you did or did not completed the payment.
I think the OP is confusing pay by bank with open banking, which is not the same thing.
The issue is that the majority of people won't use it and use CC. The problem is that Visa/MC don't care what payment method you use. Even if you paid via paypal, or with steam wallet, they were going to drop Valve from being able to process CC payments unless they removed specific games.
So even if they add that option they'd still have to remove the games they did to keep Visa and MC as payment options, so you couldn't buy those games no matter what.
So if we all went and adopted that, it'll put Revolut in the same position of power VISA or Paypal have now.
Don't see how adult verification would work with Revolut. Minors can have Revolut cards. I know 9 kids under 13 that have Revolut cards. Parents use them to get kids used to having and managing their own money. Parent load their pocket money, birthday and xmas money on to their revolut cards