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You are asked a question. Would you recommend this game to other players and in text box you explain why.
Recommend: To endorse or not.
The answer is either yes or no as it is in real life when a friend asks you about the new restaurant you went to and you either recommend it or not. A shrug of the shoulders defaults to no.
Sure, but they're also value in saying "I want to recommend this game but here's a fair warning if things you might not like in it" that just limiting to a "recommend or not" option can't represent well
When there's a dozen things to talk about, a binary yes/no often simply isn't enough.
I understand it is simpler, more immediate this way. The binary Yes/No has a lot of value, espcially when one only looks at the % review score.
But I also see that what people look for in a game can be very particular, or vary from one player to another, and that often, a nuanced take isn't reflected by answering "yes" or "no".
I think anyone can recognise that; & Steam themselves did, since they gave this ability to curators. The UX elements of it are already part of the platform. The question is if Steam should be the place for nuance.
One might think it isn't, but I'd like to think the thoughtful reviews I've often read around here indicate the contrary.
CUration is meant to create short lists of games based on interest. YOu don't have to have played blood to know it belongs in your curated list of Build ENgine games nor do you need to have played it to copy info from the wiki to give a brief description.
Curators and reviews are builtto answer two very different questions.