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Why does Valve need to incentivize this?
They already did away with normal coupons, that no one used.
The one's paying for this discount would be Valve. What's in it for them?
https://store.steampowered.com/specials#tab=TopSellers
Imagine you randomly got a one time 30% discount, right now, usable on a single basket of games, think of the thousands of dollars you would spend.
That's what I'm talking about here.
Thats how you get Yacht 7.
GabeN owns the yacht company.
https://www.oceancoyacht.com/new-chapter-gabe-newell/
May I ask how many games you currently got on steam?
How exactly would Valve be rolling in money when they would only be giving discounts for Valve games?
They cannot discount 3rd party games because they do not own the IP to dictate any price.
https://partner.steamgames.com/doc/store/pricing
Partners on Steam are responsible for setting and managing pricing for their products.
Secondly there are games on sale on Steam throughout the year, which is what the wishlist is for.
Remember when EGs did something similar ...it lead to dev/pubs pulling their games. from sale.
Though it's rather hilarious. I mean the idea of a store giving you money to shop at their store kinda seems ass-backwards. Especially since what you give would generally offest if not eclips whatever you'd gain from the sale.
And you already are buying a ton of games, 4K+.
/Have a nice day.
The whole point of steam is that the developers control almost everything about how the sales work. Regional prices, discounts, when they go on sale and if they participate in seasonal or special events.
Exactly. Quad digits. 1000's of dollars PER CUSTOMER flowing into Valve. In a single purchase.
Now imagine on a random day, per customer, once a year.
Money is money.
That 10 game becomes 7, insta buy. That 20 game becomes 14, insta buy, 30 becomes 21, insta insta buy. The hype alone would instantly double the cashflow.