Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



You have a NON-TRANSFERABLE license.
This means you cannot give it away.
And even if you refund the game, the license is simply deactivated, it is still tied to the account.
You either buy your friend their own copy as a gift or you send them a steam wallet gift card so they can buy it themselves.
Your copy is forever yours.
You don't own any games. You own personal use licences permanently attached into your account.
The consequences could easily be less variety of games as only the absolute biggest money makers are given money or less games are funded in general, or even more aggressive monetization schemes that drain players of even more money while still not allowing players to benefit much, if at all, from reselling. Part of the appeal of digital downloads for publishers was that it prevented reselling and we even see some games with physical copies still limit access via a one-time use code that registers the game to an account. There is no reason to believe that companies wouldn't find ways to avoid reselling even if it were allowed on Steam.
Also I'm aware that this is focused on AAA games and the like, but smaller indy devs could be limited by reselling too, especially if they are using sales of previous games to fund newer ones.