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Beside that I do agree something of this sort will be good to have, as its nicer to not have a % lower for games you simply can never really complete
How should VALVe staff sift thru thousands of images, videos, logs from thousands of games without knowing the ins and outs of the specific game published by someone else?
How many reports would be required for VALVe to even look?
Also the devs for the specific game make use of a Steamworks feature, not VALVe forcing them to do so and since it's completely optional, i doubt VALVe would have any say in involving themselves into a third party game and third party developers business.
Some chose to take it that way, some do not
There is a few groups on Steam about 100% the game, if almost everyone used SAM then this groups will have not been the size they where, becouse why will anyone bother joining?
This or that could also be simply one more thing to put on the developer to do, developers like the game Splitgate has recently closed there online servers, they give users warning so they can get the achievements before the game closed down (the game uses server side achivments so when the servers close the achivments will be impossible to get)
If Valve give an option to mark a game achivment as borken on the Steamwork system, I am pretty sure they will have done it, allowing users that got it to keep it, and users that did not to opt out of what they dont have counting to there %
Over all the answer could be a sort of a mix, between reporting and just let the developer deal with it in there steamworks system
And if its impossible to get I think it should be more disabled for who did not get it already, not just open for them
Something should be done instead of disabling them
Also, as has been mentioned, allowing people to 100% games after certain achievements become unobtainable de-values those achievements for those that did achieve them legitimately. I bought all the games in the Sega Genesis Collection and got all the achievements. If someone bought the collection after the Sonic games were de-listed and therefore can't get the Sonic-related achievements, it doesn't seem right to me that they have the same 100% I do when there are achievements I got that they never did.
I also love it when Devs make a literally, always-unobtainable achievement that either is made for the purpose of making achievement hunting not a thing for their game, or otherwise marking people using software to unlock it displaying a status of being a cheater for the game.
A "No" for this sort of idea, "achievement hunters" or "completionists" are either in at the beginning to get all the achievements, or they're late to the party and know the risk of something being unachievable, something they can look up in advance if all that matters is the achievements. The purpose of buying games is to enjoy the games.
There isn't some kind of "video game bug police" who go around arresting bugs from random video games and putting them in "video game bug jail".
You just need to tell the person who can fix the problem.
And if that problem is "the game isn't profitable enough to keep the servers up", there might not be any person who can fix that problem.
It eventually reach a point where it requires developer intervention. The same developer who hasn't fixed the achievement for ages will be the one who will have to remove it from the game.
Like almost how every statement from you is plain wrong.
I do agree on that
So be good if the developer could be the one to mark at least the achivments as disabled, allowing to do it with the Steamworks over the developer maybe having to go into the code will make it more possible at the very least that they do it
I also agree it should not just be removed or opened but should be disabled, so pepole that got it keep it, and who ever did not get it in time can still 100% the game without it
In the edge cases of some achivments then ya there is an issue there, even that I guess could just have an option to give the developer a veto option to mark an achivment as working as it should, that could be that its impossible to get
I do think this suggestion is mostly for achivments that broke, becouse of time, or becouse the servers went down, some developers I am sure will like this ability as well, as stated before Splitgate developers I am sure will have done a disable for the achivments if that was an option, they dont remove it, as some worked hard to get them before the servers went down, and for now they decide to simply have them impossible to get