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Indiedev working on a Steam Roguelike made using JS/HTML/CSS here,
Great Steam Overlay + Steamworks API support has always been difficult to handle for gamedev using webtechs (no matter the game engine/framework), while more and more great indie titles are relying on it.
The original Steam release of Vampire Survivor was made with Phaser (an other browser-based game engine): https://store.steampowered.com/app/1794680/Vampire_Survivors/
Some cool recent games made with Construct 3:
https://store.steampowered.com/app/1280930/Astral_Ascent/
https://store.steampowered.com/app/1568400/Sheepy_A_Short_Adventure/
https://store.steampowered.com/app/1658150/Moonstone_Island/
https://store.steampowered.com/app/2076580/Pepper_Grinder/
https://store.steampowered.com/app/2477090/Mosa_Lina/
Scirra/Construct3 has been working on better Steam integration for a long time, we now can directly access all Steamworks API from our games, but that Steam Overlay issue is the last big missing thing that would allow us to provide perfect Steam integration in our games.
I've previously released two games on Steam and know the importance of having functional Steam features for gamers.
Working on my first release, need a reliable steam export!
(steamworks.js report on macOS no overlay)
https://github.com/ceifa/steamworks.js/issues/160
(greenworks threads on macOS and overlay)
https://github.com/greenheartgames/greenworks/issues/272
https://github.com/greenheartgames/greenworks/issues/179
Is bit over the top with awards but there's an air of desperation from the community, I think it's been ongoing for years at this point. Wonder how popular html5 games like Omori handle it and such.