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Why you play for achievements and not for gameplay?
If you want to play all of a game's content and some of that content is distributed via DLC, achievements don't even enter into the decision for whether that logically means you want to play the DLC.
If you want to mark achievements as completed even though you did not play the associated content, there's well-known software out there that can do that for you.
When you're going for a game completion it's supposed to be completing the "base game" that's initially released or any updates solely for the "base game".
If you go into DLC completion that's going into "content" completion and not just "game" completion.
Seems to me what you're saying that this is a sales strategy to encourage people to buy more, which is of course understandable as well.
I'm aware of this, but as I originally mentioned legitimacy, this would be a moral choice and I don't want to go down that path.
Secondly, did you bother doing a search for this topic before posting?
https://gtm.steamproxy.vip/discussions/forum/search/?gidforum=882959061469928464&include_deleted=1&q=Separate+dlc+achievements+
And finally, if you want 100%, then you 100% ALL the content. There is no issue with how Steam handles achievements. You either have done ALL the content in a game or you have not.
I am a completionist and I find it completely fair that one needs to do ALL the content in a game to get 100%. You know what I find unfair? Those who want to "cheat" and manipulate the system to pretend to have done 100% of a game's content when they really haven't done 100% of a game's content. You know, maybe Steam should get involved and make sure people can't cheat like that.
Here's another point to ponder, why should someone get to have 100% for a game without the DLC content when someone else got a true 100% by doing it with all the extra content?
Valve could have considered this early on, but at this point the database is so large with no flag or other marker to differentiate between base/dlc achievements, that the ship has sailed, gone over the horizon, and fell off the Great A'Tuin by this point.
Oh well, could've been a nice to have.
You don't appear to understand the concept of content ownership. If I buy a game, that's the content I own, and it's the entire game. Any DLC content released later is not part of my game, it doesn't exist. Claiming "it's part of the game" is objectively false. Getting each achievement for the content you own, again, objectively, is completing 100 percent of the content. If I buy a DLC it adds SEPARATE content to the game that I currently own, and I would then need to complete achievements for that new content to gain back my 100 percent completion.
If separate content that I do not own is "part of the game", why am I charged for it upon release? For all intents and purposes DLC's are different games, they are not part of the game you currently own hence why you have to hand over more money to acquire them.
This debate is not a matter of opinion, if your goal is to complete all achievements for content that you own, you should only be shown achievements for that content and only achievements from that content should count towards full completion. Again, not an opinion.
The reason Valve keeps the current system in place is because they get a cut of every DLC sold, they have no financial incentive to change the system.
No, the reason Valve keeps the current system in place is that there are a zillion things people want Valve's engineers to work on, but Valve doesn't have a zillion things worth of engineers.
There are a lot of things that provide more value for less work than making changes to how achievements work. Valve has a finite amount of work they can do in any given time period. They have to make decisions about which things are worth working on and which can wait.
Sorry but you're just wrong. You're thinking about Valve gaining value from their work instead of losing value, which is, objectively, the reason they'd never make this change. Think of how many DLC's are sold every single day, with Valve getting a cut from each and every sale. Now how many people buy DLC's just to complete achievements? No way of knowing that, but it's a lot. Every person who no longer bought DLC's just to complete achievements represents a hell of a lot of lost revenue for Valve. They have a huge financial incentive to keep the status quo, and, yes, they have the staff to make pretty much any change they want. One of those changes is never going to be losing millions of dollars per year.