Steam Achievements for Games/DLC I Own Only
As the title suggests:

Can we keep achievements for games for only the part of the base game/DLCs that we own?

For example: If I own a base game, then I shouldn't have to see or do the DLC achievements for that game if I don't own those DLCs to get 100% on that game.

It becomes kind of a p2w system to pay for certain DLCs just to get 100% on a game, at least for those of us who legitimately try to get 100% completion on games.
Originally posted by On Vacation:
Steamhunter's gets the games achievements and anything added after release is put under "update month/year". Tying the achievements to a specific dlc is done manually by moderation.

Valve could have considered this early on, but at this point the database is so large with no flag or other marker to differentiate between base/dlc achievements, that the ship has sailed, gone over the horizon, and fell off the Great A'Tuin by this point.
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Showing 1-12 of 12 comments
JPMcMillen 10 Apr @ 11:09pm 
If you want to 100% the game, you need to own the whole game. It's done that way to try and encourage those that care about achievements to purchase the DLC so they can try to get them all.
Originally posted by Jarhem:
A
For example: If I own a base game, then I shouldn't have to see or do the DLC achievements for that game if I don't own those DLCs to get 100% on that game.
Steam not going to hide DLC achievements is you dont have DLC
installed

Originally posted by Jarhem:
It becomes kind of a p2w system to pay for certain DLCs just to get 100% on a game, at least for those of us who legitimately try to get 100% completion on games.
Why you play for achievements and not for gameplay?
Ben Lubar 10 Apr @ 11:17pm 
It's done this way because Steam does not currently support any way for third party developers to group achievements or associate them with a DLC.

If you want to play all of a game's content and some of that content is distributed via DLC, achievements don't even enter into the decision for whether that logically means you want to play the DLC.

If you want to mark achievements as completed even though you did not play the associated content, there's well-known software out there that can do that for you.
Jarhem 10 Apr @ 11:38pm 
Originally posted by JPMcMillen:
If you want to 100% the game, you need to own the whole game. It's done that way to try and encourage those that care about achievements to purchase the DLC so they can try to get them all.
You don't buy 50% of the game as the base game and then pay for the other 50% as DLCs to get the full game. DLCs are always additional/extra content that gets added on top of the base game.

When you're going for a game completion it's supposed to be completing the "base game" that's initially released or any updates solely for the "base game".

If you go into DLC completion that's going into "content" completion and not just "game" completion.

Seems to me what you're saying that this is a sales strategy to encourage people to buy more, which is of course understandable as well.
Jarhem 10 Apr @ 11:50pm 
Originally posted by Ben Lubar:
It's done this way because Steam does not currently support any way for third party developers to group achievements or associate them with a DLC.

If you want to play all of a game's content and some of that content is distributed via DLC, achievements don't even enter into the decision for whether that logically means you want to play the DLC.
Even sites like "steamhunters" have this data available, so I assume it wouldn't be too difficult for Steam to at the very least mark the DLC/Update specific achievements. Would be a nice QoL update on the app itself without needing 3rd party browser extensions.

Originally posted by Ben Lubar:
If you want to mark achievements as completed even though you did not play the associated content, there's well-known software out there that can do that for you.
I'm aware of this, but as I originally mentioned legitimacy, this would be a moral choice and I don't want to go down that path. :bunnyinablanket:
BJWyler 11 Apr @ 3:58am 
Originally posted by Jarhem:
As the title suggests:

Can we keep achievements for games for only the part of the base game/DLCs that we own?

For example: If I own a base game, then I shouldn't have to see or do the DLC achievements for that game if I don't own those DLCs to get 100% on that game.

It becomes kind of a p2w system to pay for certain DLCs just to get 100% on a game, at least for those of us who legitimately try to get 100% completion on games.
First of all, that's not remotely close to what P2W actually means, but we all know people love to misuse terms to suit their own weak viewpoints.

Secondly, did you bother doing a search for this topic before posting?
https://gtm.steamproxy.vip/discussions/forum/search/?gidforum=882959061469928464&include_deleted=1&q=Separate+dlc+achievements+

And finally, if you want 100%, then you 100% ALL the content. There is no issue with how Steam handles achievements. You either have done ALL the content in a game or you have not.

I am a completionist and I find it completely fair that one needs to do ALL the content in a game to get 100%. You know what I find unfair? Those who want to "cheat" and manipulate the system to pretend to have done 100% of a game's content when they really haven't done 100% of a game's content. You know, maybe Steam should get involved and make sure people can't cheat like that.

Here's another point to ponder, why should someone get to have 100% for a game without the DLC content when someone else got a true 100% by doing it with all the extra content?
The author of this thread has indicated that this post answers the original topic.
Steamhunter's gets the games achievements and anything added after release is put under "update month/year". Tying the achievements to a specific dlc is done manually by moderation.

Valve could have considered this early on, but at this point the database is so large with no flag or other marker to differentiate between base/dlc achievements, that the ship has sailed, gone over the horizon, and fell off the Great A'Tuin by this point.
BJWyler 11 Apr @ 4:21am 
Originally posted by On Vacation:
Steamhunter's gets the games achievements and anything added after release is put under "update month/year". Tying the achievements to a specific dlc is done manually by moderation.

Valve could have considered this early on, but at this point the database is so large with no flag or other marker to differentiate between base/dlc achievements, that the ship has sailed, gone over the horizon, and fell off the Great A'Tuin by this point.
Additionally an absolute no thanks to having a thousand separate entries for games with literally a thousand dlc achievements, like Train Simulator.
Jarhem 11 Apr @ 4:23am 
Originally posted by On Vacation:
Steamhunter's gets the games achievements and anything added after release is put under "update month/year". Tying the achievements to a specific dlc is done manually by moderation.

Valve could have considered this early on, but at this point the database is so large with no flag or other marker to differentiate between base/dlc achievements, that the ship has sailed, gone over the horizon, and fell off the Great A'Tuin by this point.
Yes, this is understandable. I assume there won't be any collaboration either with any 3rd party like steamhunters at this point with the number of games available as you mentioned.

Oh well, could've been a nice to have.
Moses 2 Oct @ 9:53am 
Originally posted by BJWyler:
Originally posted by Jarhem:
As the title suggests:

Can we keep achievements for games for only the part of the base game/DLCs that we own?

For example: If I own a base game, then I shouldn't have to see or do the DLC achievements for that game if I don't own those DLCs to get 100% on that game.

It becomes kind of a p2w system to pay for certain DLCs just to get 100% on a game, at least for those of us who legitimately try to get 100% completion on games.
First of all, that's not remotely close to what P2W actually means, but we all know people love to misuse terms to suit their own weak viewpoints.

Secondly, did you bother doing a search for this topic before posting?
https://gtm.steamproxy.vip/discussions/forum/search/?gidforum=882959061469928464&include_deleted=1&q=Separate+dlc+achievements+

And finally, if you want 100%, then you 100% ALL the content. There is no issue with how Steam handles achievements. You either have done ALL the content in a game or you have not.

I am a completionist and I find it completely fair that one needs to do ALL the content in a game to get 100%. You know what I find unfair? Those who want to "cheat" and manipulate the system to pretend to have done 100% of a game's content when they really haven't done 100% of a game's content. You know, maybe Steam should get involved and make sure people can't cheat like that.

Here's another point to ponder, why should someone get to have 100% for a game without the DLC content when someone else got a true 100% by doing it with all the extra content?

You don't appear to understand the concept of content ownership. If I buy a game, that's the content I own, and it's the entire game. Any DLC content released later is not part of my game, it doesn't exist. Claiming "it's part of the game" is objectively false. Getting each achievement for the content you own, again, objectively, is completing 100 percent of the content. If I buy a DLC it adds SEPARATE content to the game that I currently own, and I would then need to complete achievements for that new content to gain back my 100 percent completion.

If separate content that I do not own is "part of the game", why am I charged for it upon release? For all intents and purposes DLC's are different games, they are not part of the game you currently own hence why you have to hand over more money to acquire them.

This debate is not a matter of opinion, if your goal is to complete all achievements for content that you own, you should only be shown achievements for that content and only achievements from that content should count towards full completion. Again, not an opinion.

The reason Valve keeps the current system in place is because they get a cut of every DLC sold, they have no financial incentive to change the system.
Originally posted by Moses:
The reason Valve keeps the current system in place is because they get a cut of every DLC sold, they have no financial incentive to change the system.

No, the reason Valve keeps the current system in place is that there are a zillion things people want Valve's engineers to work on, but Valve doesn't have a zillion things worth of engineers.

There are a lot of things that provide more value for less work than making changes to how achievements work. Valve has a finite amount of work they can do in any given time period. They have to make decisions about which things are worth working on and which can wait.
Moses 2 Oct @ 6:03pm 
Originally posted by Ben Lubar:
Originally posted by Moses:
The reason Valve keeps the current system in place is because they get a cut of every DLC sold, they have no financial incentive to change the system.

No, the reason Valve keeps the current system in place is that there are a zillion things people want Valve's engineers to work on, but Valve doesn't have a zillion things worth of engineers.

There are a lot of things that provide more value for less work than making changes to how achievements work. Valve has a finite amount of work they can do in any given time period. They have to make decisions about which things are worth working on and which can wait.

Sorry but you're just wrong. You're thinking about Valve gaining value from their work instead of losing value, which is, objectively, the reason they'd never make this change. Think of how many DLC's are sold every single day, with Valve getting a cut from each and every sale. Now how many people buy DLC's just to complete achievements? No way of knowing that, but it's a lot. Every person who no longer bought DLC's just to complete achievements represents a hell of a lot of lost revenue for Valve. They have a huge financial incentive to keep the status quo, and, yes, they have the staff to make pretty much any change they want. One of those changes is never going to be losing millions of dollars per year.
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