Different games need to use different graphic settings?
Hi everyone.

I'm not very sure how to adjust this title. I will explain.

I play a lot of 3D games. For each of them, before actually playing, I mostly test it, seeing its FPS or some information and try to give it ideal graphic settings.

It's not only about setting the games' graphic quality in game to "highest" or "medium", but also, I especially put some efforts in adjusting their settings in Nvidia App (or maybe Nvidia Control Panel), or system settings.

I found a fact: In Nvidia App, I cannot totally use "one" setting globally on all games. Like, some games may prefer V-Sync on, and some prefer off; some games love me to cap their frames, while some run better when everything is uncapped.

Also, recently, when I use Smooth Motion on a racing game, and successfully "forcefully" uncap its frame limit from 60 to 120, I have to give it a 120 frame limit to let it run without micro-stutters.

I mean, are these just normal? Why I write these is because, I want to get anybody's confirmation that "it's normal that NO universal graphic settings can apply to ALL the games" (so that I can generally just admit to set different graphic settings to different games).

Thanks!
Last edited by Robin Noah; 14 minutes ago
< >
Showing 1-2 of 2 comments
Correct. There is no one-size-fits-all solution to graphic fidelity because the PC is a constantly evolving piece of hardware with several interchangable parts and endless options of combinations, unlike a console.

In addition to the varying hardware, there's not just one way to develop a videogame or even an operating system and even the ways how software are made and how effectively or nicely they can provide graphics change over time.

Because of these differences, especially in software development, what settings are optimal are not uniformly applicable to every game.
Last edited by Ettanin; 3 hours ago
Originally posted by Ettanin:
Correct. There is no one-size-fits-all solution to graphic fidelity because the PC is a constantly evolving piece of hardware with several interchangable parts and endless options of combinations, unlike a console.

In addition to the varying hardware, there's not just one way to develop a videogame or even an operating system.
Sure. Thank you!
< >
Showing 1-2 of 2 comments
Per page: 1530 50