SOLVED: How do I bind a radial menu to a specific face button with Steam Input?
I'm setting up a controller layout for a shooter (my controller has gyro aim, it's a Dualsense), and I want to use the triangle button to open up a radial menu to switch weapons, but I can't find any option to do that. Instead, I'm only able to bind every face button to open the radial menu rather than just the triangle button. Is there any way I can get it on a specific button?
Last edited by beeb; 2 Sep @ 10:45pm
< >
Showing 1-5 of 5 comments
Colilip 2 Sep @ 1:01pm 
hz
beeb 2 Sep @ 10:44pm 
I'm back with good news: I figured out how to do it! If anyone else is having the same issue, here's how I solved it.
  1. Create an action layer in the Action Sets menu and name it something like Weapon Wheel.
  2. Edit that layer and assign an input group (I like to use the right stick) to control your selections in the radial menu.
  3. Return to the original action set, and assign a given button (let's go with triangle, since that was what I originally wanted to use) to Hold Action Set Layer.
  4. Select the Weapon Wheel action layer.
And now you have a radial menu that opens with the triangle button, and uses the right stick to navigate it! If you want to make another radial menu and put it on a different button, you have to make another action layer for that button to use, though you can still use the same input method to navigate it. It's also important to make it an action layer and not a separate action set, because action layers inherit inputs from their parent action sets, eliminating the need to rebind every single input.

Last but certainly not least, always remember; trans liberation now and forever!
⚧️Ⓐ
Last edited by beeb; 2 Sep @ 10:50pm
xholic 3 Sep @ 1:50pm 
Originally posted by beeb:
I'm back with good news: I figured out how to do it! If anyone else is having the same issue, here's how I solved it.
  1. Create an action layer in the Action Sets menu and name it something like Weapon Wheel.
  2. Edit that layer and assign an input group (I like to use the right stick) to control your selections in the radial menu.
  3. Return to the original action set, and assign a given button (let's go with triangle, since that was what I originally wanted to use) to Hold Action Set Layer.
  4. Select the Weapon Wheel action layer.
And now you have a radial menu that opens with the triangle button, and uses the right stick to navigate it! If you want to make another radial menu and put it on a different button, you have to make another action layer for that button to use, though you can still use the same input method to navigate it. It's also important to make it an action layer and not a separate action set, because action layers inherit inputs from their parent action sets, eliminating the need to rebind every single input.

Last but certainly not least, always remember; trans liberation now and forever!
⚧️Ⓐ
Im having the issue of assigning the radial menu in face button I cant follow your instruction.. I dont understand what is innput group
Last edited by xholic; 3 Sep @ 1:51pm
xholic 3 Sep @ 2:06pm 
Im unable to to bind the Virtual Menu into ABXY
beeb 3 Sep @ 6:04pm 
Originally posted by xholic:
Im having the issue of assigning the radial menu in face button I cant follow your instruction.. I dont understand what is innput group
What I mean by "input group" is either a group of buttons like ABXY or the D-pad, a joystick, a pressure-sensitive trigger, or a touchpad. Essentially, any input method that has many possible states, rather than just on or off.
Originally posted by xholic:
Im unable to to bind the Virtual Menu into ABXY
You don't bind it directly to the face buttons, because if you do Steam Input won't treat the face buttons as the thing you open it with, it'll treat it as your method of navigating the menu.
< >
Showing 1-5 of 5 comments
Per page: 1530 50