[QUESTION RESOLVED] Problems with Switch Pro Controller and Hollow Knight
I have been in a Hollow Knight playthrough for a couple of days now, and I am having issues with the inputs from my Switch Pro controller. On the first day it seemed to work just fine, but soon enough buttons began working strangely. Examples, the back left trigger usually paused the game instead of its usual function, as though it had been mapped to escape on keyboard or to "start" on the xbox controller steam input is emulating. The XY and AB pairings were also weird, I am very aware of how they are switched between nintendo and xbox, sometimes they would simply switch but sometimes they would do the same thing, as in both my A and B buttons make me jump.
I have tried fiddling with steam input, creating my own template that should match the xbox controller perfectly, or a template that instead maps to keyboard presses. I was able to play multiple days in a row using the mapping to keyboard presses with some annoyances. But it's not working again now.
I get this is difficult for people to give advice on. I have gone through a lot of old forum threads, one thing that came up often was going into options inside of the game and turning on "Native Controller Input", I even found a video of a guy where that is just an option inside his controller options in game. This option does not appear inside of my controller options. I saw that (Beta) in parantheses was after this option, and many other articles reccomended steam client Beta, so I switched to that but I can not find any change anywhere. And I cannot find information on "Native Controller Input" inside of Hollow Knight. If someone could tell me how to make this an option that would maybe get me on the path of a possible solution. Thank you!
Last edited by MogMonster; 5 Jan @ 3:06am
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Native Controller Input is an option for Mac and Windows, so are you on Linux using the native Linux build?
Originally posted by tintingaroo:
Native Controller Input is an option for Mac and Windows, so are you on Linux using the native Linux build?

Yep, running Arch linux. I thought it would not be an OS-controller issue, when testing controller inputs in steam, steam recognises all of my button presses perfectly. But I guess it is, and to be honest "native controller input" might not have been a solution after all. Thanks for clarifying!
I have the same issue, how did you solve it?
I am having the same issue on Linux - attempts to use steam mapping controls cause conflicting inputs as well (a button will be jump, then switch randomly to being attack). My left bumper also opens the pause menu. Has anyone in the thread been able to solve this?
Switching to the beta 1.4.3.2 fixed this issue for me.

I tested my controller with pizza tower and had none of the same issues, recalled while installing steam, steam wanting something to do with 32 bit and fully ignored it hoping it would not be a problem. Switching to the beta for 32 bit has fixed the controller problem, but given that pizza tower is 64 bit i'm not fully sure why this fixes it.
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