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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00007ffb40001ac0

D3D12Core {0x0000000000000000} + 1641226 bytes
D3D12Core {0x0000000000000000} + 772900 bytes
D3D12Core {0x0000000000000000} + 758552 bytes
D3D12Core {0x0000000000000000} + 1086316 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48431305 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48104781 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48108469 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48077647 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48123581 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48364108 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48144818 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48581545 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 49645686 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 74733113 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 74703281 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 74703882 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 74707619 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 74744132 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 135253778 bytes
kernel32 {0x0000000000000000} + 95044 bytes
ntdll {0x0000000000000000} + 337585 bytes
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