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it depends on the Zoom utility though, some zoom portals (what shows the image or material) might cutt off the top and bottom, some viewing portals might cutt off the sides, some might cut off all four sides as it 'zooms into' the material. even cameras in real life work this way (zoom lens).
the only way you can "zoom into" something and still 'see everything', is to have it in 3D, like a video game with meshes/models, and then have the field of view move in or out (increase or decrease) - this will have the effect of 'stretching' the sides and top and bottom, but it can potentially keep what is in the middle stationary and 'get bigger' as you "zoom in". some camera lenses IRL do this by 'stretching' what is around, to keep the middle in focus.
if that is a game you are making, you can try make the map in 3D models and make the 'zoom' effect be that everything on the edges gets smaller as the middle part viewing gets bigger.
bruh this is paradox game not bethasda
https://gtm.steamproxy.vip/groups/SteamClientBeta/discussions/0/
The behavior I've observed is that the images fits to width which explains why top and bottom parts of the image cannot be seen.