strategy games
anyone else think strategic games have become a bit stagnant? we had the total war series the ultimate general but nothing in the last couple of years
< >
Showing 1-6 of 6 comments
RTS is having a tad of a revival in the indie scene.

Outside that lots of strategy games. 4x, grand strategy, turn-based strategy, etc, lots of games there.
PG 9 hours ago 
There's a ton of them coming out, maybe you're limited to specific subgenres, but even in kinda the same category as TW, you might be interested in this. It has a strategic map with economy and army movement, has pausable RTS battles and you can even take control of individual troops.

https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/

But for strategy in general in recent years, I adore this one, very unique and makes you feel like an evil mastermind causing an apocalypse. If we get a game like this with better presentation and the ability to zoom in and see the carnage, I will cream my pants.

https://store.steampowered.com/app/1741640/Shadows_of_Forbidden_Gods/
I think it's weird because my intro to RTS was Starcraft on a Nintendo 64, but most people don't play those games anymore. Most people have gone into MOBAs or stuck with the classics like Age of Empires and Starcraft 2. But strategy games in general have stagnated, and without new players coming it, it just kind of dies. I really got into COH1, but I couldn't get into the sequels because of the monetization of the DLCs. Stellaris is alive, but it's not a multiplayer competitive scene, it's more like a colony management simulator. X-Com had a revival, but it was not really like the Operational Management simulator that the originals were. That being said, a lot of games aren't strategy, but take a lot of elements from them, like Factorio and Rimworld.

I think people usually got into RTS because of the singleplayer and then multiplayer grew out of that, I think the industry has focused way too much on multiplayer because it's more profitable, but it doesn't draw new players in. You aren't playing against people in Lan parties anymore or on battlenet. It's really a shame because a lot of games are really good, but don't have a player base at all. People aren't socializing enough to explore new games that are old and just kind of matchmaking with random people. There are clans, but in my 17 years of hardcore gaming, I haven't grouped up with many as I have gotten older, almost none and I am struggling to remember any.

People don't have the attention span they used to, so learning a hard game just isn't worth it to them anymore.
Last edited by McFlurry Butts; 7 hours ago
Originally posted by McFlurry Butts:
People don't have the attention span they used to, so learning a hard game just isn't worth it to them anymore.
Do they? Or is it just that there now is so much choice that people simply divide their time over more games and thusly go less deep into them overall?

"Back in the day" many people purchased at most a few games a year. Now most people purchase a few a month with all the cheap prices.
Originally posted by Crazy Tiger:
Originally posted by McFlurry Butts:
People don't have the attention span they used to, so learning a hard game just isn't worth it to them anymore.
Do they? Or is it just that there now is so much choice that people simply divide their time over more games and thusly go less deep into them overall?

"Back in the day" many people purchased at most a few games a year. Now most people purchase a few a month with all the cheap prices.
I agree with that, I used to spend days messing around with Starcraft and didn't play it for the sake of being competitive. But that's what I had. Same with Age of Empires 2, just what was available and people were playing in a classroom with me. We really weren't playing to win. Homeworld was entirely single player, rarely played outside of a few bot matches.
Last edited by McFlurry Butts; 7 hours ago
There has been quite a lot of really good strategy games a decade ago. But the main problem has been the introduction of predatory mechanics. Instead of getting the sequel and the third instance of the same game now we got 25 DLCs for the same game. If you were to buy everything you'd pay the game twenty times over and you're still playing the same game.

That in itself create several different kinds of fatigue, some of which were never seen before as well.
< >
Showing 1-6 of 6 comments
Per page: 1530 50