Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This would explain their throttling on a fixed sum purchase.
I would be very skeptical about games like this tbh.
Rate limiting for the sake of cost per conversation is how they have to do it unless you want them to make it a subscription like a phone and pay overages when going over your data limit.
Is there a decent curator that keeps a list of these?
But at the end of the day, all the OP can do is leave a review voicing their displeasure.
On topic, I think games like this are a neat idea, but I'm personally going to hold off until such a thing can easily be run offline and locally. Having it rely on outside servers that have a cost associated with them and no way to earn additional revenue after a purchase means they'll eventually shut that service down. The game you bought becomes useless at that point.
It's a bit like online-only multiplayer games. At some point, it's no longer worth it to run the servers anymore.
Because they have to pay for the API, and given what they're charging for the game, it's not like they could afford a limitless plan.
You're not one of these people who think a store is their best friend, are you? Valve have only ever cared about making money. Like every other company.
On the other hand Valve has stood up for gamers on a number of occasions, and crafted policies that benefit consumers.