Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Game developers are included in "everyone".
The biggest cost, by a huge margin, in any business is the people.
how do we stop it
in a smaller world that worked..... these days.... its just a waiting game.... and a waste of time...
complain todays and dont buy........ then the new kids come up its all back to normal....
They are correct. E.T. for atari 2600 was roughly $50 at release in the 80's, super mario bros 3 on nes years later same price which with inflation should have been at least $20 more but stayed the same, resident evil 2 remake decades later $60+/- release should have been $120+ yet is in the same ballpark pricing as much older games.
“On top of that, games are packed with microtransactions, DLC, battle passes, and other ways to keep you paying long after the initial purchase. In the past, you got the full game at launch.”
Not true. Some games had locked dlc on the disc.
https://store.steampowered.com/app/2486820/Sonic_Racing_CrossWorlds/
and then willingly pay for ability to play said games for some time: https://store.steampowered.com/app/3592250/Sonic_Racing_CrossWorlds_Season_Pass/
Case in point.
Or at least until you lost the disk, or the disc got damaged, or byte rot set in, Not to mention it was a pain to store the damned things.
Manuals aren't really needed much anymore. Because devs can now actually put that information IN the game. Better still devs of particular skill design the game in such a way as to teach you seamlessly. Manuals were literall a crutch devs used in the old days to get around the limitations of storage presented by physical media and hardware at the time.
Clearly you never played an arcade game then. Those were the OG MTX. Pay per continue or life in some cases. Heck some games had you plonk in actual quarters to get in game power ups.
IT's always funny when people express nostalgia for a time they clearly weren't there for.
M;'dude the games you pay $60 for now are nothing like what we paid the same for back in the day. There's more content, better graphics, more refined game play, and greater convenience.
And here's the grand kicker. Game prices run the entire price spectrum.
Every thing from Free to hundred's of dollars . This is something that didn't happen back in the day because there was a minimum retail price for a game back then. The game had to sell for a price high enough top make it worth the retailer's shelf space, so there were waay fewer free and sub $10 games.
Now... things are better and what you get for that price range now is what you paid 30 or 40 smackers for back in the 90's
https://www.pcgamer.com/gaming-industry/knowing-steam-players-are-hoarders-explains-why-you-give-valve-that-30-percent-analyst-tells-devs-you-get-access-to-a-bunch-of-drunken-sailors-who-spend-money-irresponsibly/
Valve business model depends on people ironically not playing their games because attention is too valuable.
30% is a crap ton.
They are concentrated into a few companies like Roblox.
Inequality..... Games are a victim of the economic reality that inequality exists....
https://arstechnica.com/gaming/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time/
You are in many ways by not voting in elections. Did you hear? There is a housing shortage worldwide......
https://docs.un.org/en/A/78/192
The shortage is eating everyone's budgets.
ZX 80, ZX 81, Vic 20 and forwards.
So called triple A games today are ludicrously expensive.
Games back in the very early 80's in the UK indeed were never cheap. Scramble would / did cost 9,99 pounds. Yet that was then a true top arcade game.
Mastertronic was a more budget friendly publisher and games cost 1.99 and 2.99 respectively. ( Pounds),
I cannot adapt the exact differences in prices but taking into account everything I would suggest nobody back then would have paid anything remotely like today.
My guess, that is what it is, I would say games are a minimum of twice as much today and in some cases three times.
Games today hovering in the $20.00 - $35.00 AU are the only reasonable options for value. The rest in my opinion are rip off.
Yet an argument of exception shall always wheedle it's way in to the debate.
Absolutely more expensive today.
P.S Reason for AU is I live in Tasmania now.
To end, remember you had a tape/diskette/s and a box with all sorts within. You could also sell/swap said games back then.
It is far more worse today, and the flip is there are far more options today, albeit filled with shovelware.
itch.io is full of games that are worth a few bucks....