Lossless Scaling

Lossless Scaling

Why would I use this outside of say Nvidia's own NIS
So frame generation and the input lag it adds is literal Satan, out of the question. I'm only interested in upscaling solution for games that don't have good support for native motion based upscaling like FSR, Xess or DLSS.

However as I understand this generates a second window. on top of your game.

From some further reading it seems the actual game window isn't running in an optimized borderless mode because It's not on top and G-Sync is turned on for the Lossess Scaling window rather than game window.

This seems like a such a cursed way of doing things if you care about latency at all. It makes me wonder why would I want to use this instead of a simpler post processing effect that injects directly into a game instead.

Or am I misunderstanding what this software does and it's use case in general?
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Gizzmoe 30 May @ 7:35am 
In my opinion there's no good reason to buy LS if you don't wanna use frame generation at all, for scaling you can use Magpie instead.
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