Cell to Singularity - Evolution Never Ends

Cell to Singularity - Evolution Never Ends

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Why keep compressing the time for challenge activities?
Why compress the time for two additional challenge activities in a week when there are more and more activities available? I have been playing this game since 3 years ago, and the recent challenge is simply impossible to complete without using Darwin blocks or cheaters, or is this what you want? Urge players to make purchases?
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I have been able to reach 1600 hours of gaming time even though I rarely keep the game open and only frequently check the progress. I really like this game, and my previous experience has always been good. However, you are extremely unreasonably compressing the time of challenge activities, which confuses me
Kyrros 12 Apr @ 12:41am 
Originally posted by Deinden umbrigues hostility:
and the recent challenge is simply impossible to complete without using Darwin blocks or cheaters

Players get more than enough FREE Darwinium every single day to complete Rank 1 of every event twice a week ('new' or not); between doing Beyond 'research' and the 7th-day 'daily' check-in. If you're staying active in those two things, Darwinium is not really a problem for Free-to-play players.

If you've actually been playing for 3 years, then you have 200%-300% boost on nearly every event before using any Darwinium. Once you complete the same event 3 or 4 times, you don't even need to use Darwinium anymore if you're simply just trying to 'complete' an event for the badges. If you've been playing for 3 years like you claim, then you should have plenty of spare Darwinium in your bank to complete 'new' events in a reasonable amount of time. Darwinium is only useful at that point if you're trying to 'compete' for the top rankings in the leaderboards - which is completely optional, and not needed at all to get the full benefits of the badges boost%. Since leaderboards/competing is optional, it seems perfectly fair that players who are trying to compete end up being the ones who IRL buy Darwinium, since that's how the Devs get supported... the game IS free afterall.

When you say 'cheaters', what exactly do you mean? If you're talking about auto-clickers for your mouse, those are not considered cheats - in fact they're strongly encouraged by the devs, they even put in code in the game that caps the speed and gained benefit of auto-clickers so they're still very useful but also don't completely break any of the challenge just by using them.

:sphere:
Originally posted by Kyrros:
Originally posted by Deinden umbrigues hostility:
and the recent challenge is simply impossible to complete without using Darwin blocks or cheaters

Players get more than enough FREE Darwinium every single day to complete Rank 1 of every event twice a week ('new' or not); between doing Beyond 'research' and the 7th-day 'daily' check-in. If you're staying active in those two things, Darwinium is not really a problem for Free-to-play players.

If you've actually been playing for 3 years, then you have 200%-300% boost on nearly every event before using any Darwinium. Once you complete the same event 3 or 4 times, you don't even need to use Darwinium anymore if you're simply just trying to 'complete' an event for the badges. If you've been playing for 3 years like you claim, then you should have plenty of spare Darwinium in your bank to complete 'new' events in a reasonable amount of time. Darwinium is only useful at that point if you're trying to 'compete' for the top rankings in the leaderboards - which is completely optional, and not needed at all to get the full benefits of the badges boost%. Since leaderboards/competing is optional, it seems perfectly fair that players who are trying to compete end up being the ones who IRL buy Darwinium, since that's how the Devs get supported... the game IS free afterall.

When you say 'cheaters', what exactly do you mean? If you're talking about auto-clickers for your mouse, those are not considered cheats - in fact they're strongly encouraged by the devs, they even put in code in the game that caps the speed and gained benefit of auto-clickers so they're still very useful but also don't completely break any of the challenge just by using them.

:sphere:
I do not lack Darwin, and when I talk about the cost of Darwin, I do not blame the developers for possibly wanting players to exchange money for Darwin. After all, as you mentioned, this is a free game
But... there will always be new activities, right? I don't have any bonuses on new activities, but the activity time of new activities is the same as old activities, which makes it difficult for people to accept
Then, English is not my native language, so I used translation software to translate this passage and re translated it back to my native language for verification. If a word translated has the meaning of 'scammer', I'm sorry, that was not my intention
If automatic clicking is officially deemed a legitimate behavior... well, then I can understand that the activity time is getting less and less, although I think having two activities per week is still a good plan
Thank you for your response:steamhappy:
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