Microsoft Maquette

Microsoft Maquette

Precise editing - is it possible?
I was playing around the tool form some time, but I can't find the option to create precise shapes.

For example, I'd like to create a cylinder with radius of exacty 0.6m and sphere with the same radius, but it seems the only option I have is to scale those shapes manualy which is not precise enough.

Or maybe it's intentional to encourage non-precise prototyping and finish models in other tools?
Ursprünglich geschrieben von TongFromMSFT:
You can create precise shapes by using Procedural asset type (the second tab from top), and use context menu for each object to input parameters such as radius. You can also edit such parameters at a later time. Here it shows how to do it:
https://www.youtube.com/watch?v=oQEKsDO5964&feature=youtu.be
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Exactly my point. Every VR modelling tool is missing exactly 1 feature: rulers. Or as you put it: precise editing.
Ein Entwickler dieser Anwendung hat angegeben, dass dieser Beitrag die ursprüngliche Frage beantwortet.
TongFromMSFT  [Entwickler] 5. Aug. 2020 um 10:24 
You can create precise shapes by using Procedural asset type (the second tab from top), and use context menu for each object to input parameters such as radius. You can also edit such parameters at a later time. Here it shows how to do it:
https://www.youtube.com/watch?v=oQEKsDO5964&feature=youtu.be
Zuletzt bearbeitet von TongFromMSFT; 5. Aug. 2020 um 10:34
Techy 16. Sep. 2020 um 20:24 
Ursprünglich geschrieben von TongFromMSFT:
You can create precise shapes by using Procedural asset type (the second tab from top), and use context menu for each object to input parameters such as radius. You can also edit such parameters at a later time. Here it shows how to do it:
https://www.youtube.com/watch?v=oQEKsDO5964&feature=youtu.be

But what about a visual ruler? Sure I could probably achive building one but that's a lot of work It would be really nice to be able to toggle some sort of ruler either in world free standing (floating) or against an object I'm looking at, or to be able to hover an object and see it's dimensions without having to deal with context hell.
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Beiträge 13 von 3
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