Generation Zero® BETA

Generation Zero® BETA

Manndroid 20 Oct, 2018 @ 8:30am
Severely lacks tension.
This is a great-looking base of a game, but right now, looting is almost pointless, and the enemies aren't much of a threat.

Ammunition scarcity would go a long way to increasing tension. Also, making the time of day increase or decrease threat would also help. At the very least, make me think twice about engaging the enemy. As it stands, the Runners are only tricky if they are swarming... And in CoOp, that hasn't been an issue.

I'd love to see some 'threat building' mechanics, such as remaining in one place for too long attracts more unwanted attention. Hiding and trying to conserve ammo would also increase the need for looting; as it stands, I have 20 medkits and hundreds upon hundreds of rounds of ammo at any given point in time.

Looting is pointless, and combat is more of a chore.

I really, really want this game to be great; I love the concept and the aesthetic. Right now, there are many balance and pacing issues - I hope Avalanche takes their beta findings to heart.
Last edited by Manndroid; 20 Oct, 2018 @ 8:31am
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Showing 1-15 of 19 comments
Dafacey 20 Oct, 2018 @ 8:46am 
yeah so if you dont have ammo problems kill the tank.. and think about if there are multiple tanks and enemies.. dont give balance tips in a beta where 80% of the game is missing..
Serdadu 20 Oct, 2018 @ 8:56am 
Originally posted by Dafacey:
yeah so if you dont have ammo problems kill the tank.. and think about if there are multiple tanks and enemies.. dont give balance tips in a beta where 80% of the game is missing..
No part of the game should feel grindy and tedious and slow. Even if we only have 5% if that small 5% leaves this bad of an after taste... Bugs and glitches aside the game feels very lacking in execution of concept. It's way too tedious and reptitive. And they aren't even trying to hide its ties to theHunter Call of the Wild when they call robot parts "organs" in the skill tree.
Dafacey 20 Oct, 2018 @ 9:19am 
i dont get your problem? you can do the quests.. and kill some robots. there is nothing more to the beta.. find all weapons.. use some lockpicks.. find some secret places or some extra quests... some new outposts.. i found so much interesting things i dont know where you got bored? you found all weapons? killed the tank?
Dragux 20 Oct, 2018 @ 9:25am 
900 Pistol rounds, 900 SMG rounds (no SMG), 600 Hunting Rifle rounds, and 200 Shotgun rounds (assorted Birdshot and Buckshot).

I think im ok with ammo because it seems to be only salvaged thing from the runners.

However, i have noticed game does save character but not world progress.. so you can abuse the system and just grab buckshot and Armor piercing rounds continually.

Maybe just because of beta..

Also, STARTING ISLAND THERE WILL BE LIMITED THREATS HERE! you won't have a big tension moment on this island unless i dontknow.. you literally run into town throwing boomboxes to get everyones attention.
Serdadu 20 Oct, 2018 @ 10:25am 
Originally posted by Dafacey:
i dont get your problem? you can do the quests.. and kill some robots. there is nothing more to the beta.. find all weapons.. use some lockpicks.. find some secret places or some extra quests... some new outposts.. i found so much interesting things i dont know where you got bored? you found all weapons? killed the tank?

Here's an example of how this could have been a much better experience. For starters the tank could have been given a force field generator of some sort. With the requirement of knocking out both UHF dark stations first. The tank could patrol the entire area from the town to the port. Engaging with any dogs or scouts would draw the tank towards you. Basically you have to balance bravado with discernment to work towards disabling the shield relays before said robot could be even harmed by any weapons. Creating a cat and mouse experience giving a real sense of danger to any engagement no matter how much of an advantage you have over the enemy bots.

There's no reason to avoid combat in the game or use stealth currently, which is one of the main selling points of the game. It may be the starting area but you should still be seeing some sort of early game lesson that teaches you to balance stealth and bravado. All this game's tutorial taught me was shoot robots dead and find stuff. That's the formula the game has set itself up for and that's not the suspenseful survival game the trailers promise.

Still a beta and still time to fix it.
Last edited by Serdadu; 20 Oct, 2018 @ 10:28am
ButterLettuce 20 Oct, 2018 @ 10:43am 
I agree, enemies pose no threat at all. So what if they spot you? Within a few minutes of starting it is easy enough to find 200+ pistol rounds, which kill them fairly easily. You almost never fight more than 3 at once, they cannot hit you if you spam ADAD, and they go down with just a handful of pistol bullets.
No point in giving feedback about game on steam forums though, make an account and bring up the issues on their official forums because thats the only one they read.
jackaho 20 Oct, 2018 @ 11:59am 
The devs have already mentioned they jacked up the amount of loot up for the beta, also so people could test out the different looks to make sure everything works. I think the game is spooky, especially at night when I'm playing a game by myself, but to each their own. I agree the difficulty could be turned up when playing multiplayer.
Last edited by jackaho; 20 Oct, 2018 @ 12:02pm
Some people just should not get demo keys.
Corvino 20 Oct, 2018 @ 1:43pm 
Originally posted by TheMasterBlaster™:
Some people just should not get demo keys.
No that's stupid. Feedback is feedback. More people should get keys so they know what needs too be changed.
project_ice 20 Oct, 2018 @ 2:36pm 
Originally posted by Dafacey:
yeah so if you dont have ammo problems kill the tank.. and think about if there are multiple tanks and enemies.. dont give balance tips in a beta where 80% of the game is missing..


B b but its a beta.. we're supposed t t to give feedback
Ṭoyoka 20 Oct, 2018 @ 5:30pm 
Originally posted by ButterLettuce:
I agree, enemies pose no threat at all. So what if they spot you? Within a few minutes of starting it is easy enough to find 200+ pistol rounds, which kill them fairly easily. You almost never fight more than 3 at once, they cannot hit you if you spam ADAD, and they go down with just a handful of pistol bullets.
No point in giving feedback about game on steam forums though, make an account and bring up the issues on their official forums because thats the only one they read.

I once encountered about 6-7 runners surrounding a farm safehouse I was in, and I decided to engage them. They all had buckshot and other shotgun-type ammo. Needless to say, they somehow managed to get inside the safehouse and camo my body. I literally coult not get up, as they'd just immediately knock me down. I eventually was able to get away (basically used up all 13 of my adrenaline shots) and successfully gunned them down. It was by no means easy, but that was mostly by stupidity of thinking being inside a 1-floot barn house was a good idea for defense. That was the only times I struggled though, so yea the difficult is pretty low for the most part.

Also there are a couple places I found that would just make you stuck and you can do nothing but fast travel to fix it. Quite annoying as I found this large bunker and managed to glitch my way into itonly to get stuck and have to fast travel to the closest area which was half way across the map. FYI the bunker had a couple entrances but they were all locked due to power outage. The only entrance that was accessible reqires you to abuse a glitch. Basically the entrance is a cave with water in it and a dock for boats. You can easily access the entrance by being on the terrain above the cave entrance and falling down into the water below. The game will force spawn you onto the nearest plot of dry land, coincidentally being the dock that also lets you enter the bunker. Almost immediately in one of the nearby rooms, there's some terrain from above poking through the ceiling which gets you stuck. This event basically made me paranoid about getting too close to walls/objects close to walls as I would liekly get stuck.
Corvino 20 Oct, 2018 @ 5:33pm 
Originally posted by Ṭoyoka:
Originally posted by ButterLettuce:
I agree, enemies pose no threat at all. So what if they spot you? Within a few minutes of starting it is easy enough to find 200+ pistol rounds, which kill them fairly easily. You almost never fight more than 3 at once, they cannot hit you if you spam ADAD, and they go down with just a handful of pistol bullets.
No point in giving feedback about game on steam forums though, make an account and bring up the issues on their official forums because thats the only one they read.

I once encountered about 6-7 runners surrounding a farm safehouse I was in, and I decided to engage them. They all had buckshot and other shotgun-type ammo. Needless to say, they somehow managed to get inside the safehouse and camo my body. I literally coult not get up, as they'd just immediately knock me down. I eventually was able to get away (basically used up all 13 of my adrenaline shots) and successfully gunned them down. It was by no means easy, but that was mostly by stupidity of thinking being inside a 1-floot barn house was a good idea for defense. That was the only times I struggled though, so yea the difficult is pretty low for the most part.

Also there are a couple places I found that would just make you stuck and you can do nothing but fast travel to fix it. Quite annoying as I found this large bunker and managed to glitch my way into itonly to get stuck and have to fast travel to the closest area which was half way across the map. FYI the bunker had a couple entrances but they were all locked due to power outage. The only entrance that was accessible reqires you to abuse a glitch. Basically the entrance is a cave with water in it and a dock for boats. You can easily access the entrance by being on the terrain above the cave entrance and falling down into the water below. The game will force spawn you onto the nearest plot of dry land, coincidentally being the dock that also lets you enter the bunker. Almost immediately in one of the nearby rooms, there's some terrain from above poking through the ceiling which gets you stuck. This event basically made me paranoid about getting too close to walls/objects close to walls as I would liekly get stuck.
Yeah the dog bots can be annoying when they knock you down but. They don't really pose a challenge. I feel like 1 should be like a small level threat where it should be decently easy too kill. But a whole group should be a challenge unless of course you have a grenade or some explosive. Overall it just feels like the Ai aren't a threat so far
Manndroid 20 Oct, 2018 @ 9:54pm 
Originally posted by Corvino:
Originally posted by TheMasterBlaster™:
Some people just should not get demo keys.
No that's stupid. Feedback is feedback. More people should get keys so they know what needs too be changed.

Frankly, I don't care whether my feedback is irrelevant or redundant. I don't know what the developers know or don't know, hence I'm going to give feedback based on my impressions of what they have to show.

I figured the loot was ramped up, but this feels more like a late alpha than a beta. Even if the intention of this weekend was to load check the engine, there's still a game here, and I don't think it's unwise to give an opinion. ¯\_(ツ)_/¯

I've echoed the same message to the devs, I just figured people could commiserate here if they felt similarly. I apologize if I offended your Gamer Cred® standards.
Last edited by Manndroid; 20 Oct, 2018 @ 9:55pm
Corvino 20 Oct, 2018 @ 9:57pm 
Originally posted by Manndroid:
Originally posted by Corvino:
No that's stupid. Feedback is feedback. More people should get keys so they know what needs too be changed.

Frankly, I don't care whether my feedback is irrelevant or redundant. I don't know what the developers know or don't know, hence I'm going to give feedback based on my impressions of what they have to show.

I figured the loot was ramped up, but this feels more like a late alpha than a beta. Even if the intention of this weekend was to load check the engine, there's still a game here, and I don't think it's unwise to give an opinion. ¯\_(ツ)_/¯

I've echoed the same message to the devs, I just figured people could commiserate here if they felt similarly. I apologize if I offended your Gamer Cred® standards.
Was that meant for me? I don't think I offended you
Manndroid 20 Oct, 2018 @ 10:01pm 
Originally posted by Corvino:
Originally posted by Manndroid:

Frankly, I don't care whether my feedback is irrelevant or redundant. I don't know what the developers know or don't know, hence I'm going to give feedback based on my impressions of what they have to show.

I figured the loot was ramped up, but this feels more like a late alpha than a beta. Even if the intention of this weekend was to load check the engine, there's still a game here, and I don't think it's unwise to give an opinion. ¯\_(ツ)_/¯

I've echoed the same message to the devs, I just figured people could commiserate here if they felt similarly. I apologize if I offended your Gamer Cred® standards.
Was that meant for me? I don't think I offended you

No, sorry - it was aimed at the fellow you were quoting.
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