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I've usually seen people say Totori is the hardest.
This is why I absolute despise time limit games, it leaves a player with a bad choice or worse choices.
1 Use a guide right away
2 save scum till your eyes bleed
3 Risk losing 20+ hours on a failed run.
I dont see fun anywhere in there.
The game isn't that hard actually. You can farm unlimited amounts of money without fighting or advancing time. You can use it to buy anything you need to catch up, hire companions or buy any amount of consumables to help in your quests. You can easily finish every term and all optional quests within 50% of the allotted time.
I wouldn't say that. I could think of a couple ways they could go about it to keep the story and have the illusion of there being a limit story-wise without there actually being one that the player has to deal with. Might require the removal of the bad ending but beyond that it should be pretty doable.
You could yes, but I fail to see how that differs from 80% of JRPGs. On top of which, the balance wouldn't be the same were it designed around no time limit. so it's also somewhat an irrelevant point.
I'd love to have your skill at that.
I struggled with having enough resources and money.
Each main assignment only got me about 3 stars, which kinda implies it's not good enough. I had to miss a few optionals, just cause I had no idea how to.
And the fact that for character endings, Lionela's events just stopped, kinda hints something went wrong there.
I think I eventually just had to start over, and look at a guide.
Which stinks, but it stinks more to sink a ton of time in it, just to get told "Nope! You got the bad ending! Hahahaha!"
(The only thing more annoying... is after the restart trying to remember what music I assigned to everything. Some of those were funny! Like dramatic battle music in the lady's item shop. )
See above problem #1
Read a guide before you even start, lol
That's not skill. I just noticed there are some loopholes that can be exploited at any point in the game. These are not even bugs, just clever use of game mechanics.
I never used any guide. You just have to try a lot, adapt and exhaust all possibilities before moving on. Most likely too tedious for players that don't want to walk the extra mile. That's why guides exist. You can think of it as an accessibility option for those who aren't good at statistics and theorycrafting.