Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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Jadedragon 21 grudnia 2024 o 23:30
Is it just not possible?
To reveal the map and have units and buildings hidden still, in a custom scenario. You know, like it is on the deathmatch mode in skirmish and the campaign. And i have seen other peoples scenarios that did this aswell.. But idk how many things i have tried by now, nothing wants to work.

I have set a trigger to reveal map but it doesnt do anything. Its set to Always and active from the start. the only other triggers i have are win conditions, if player is defeated or gives up, the other player wins. And i have a trigger for the ingame music so its not dead silence when we play. I also use the "set idle processing trigger" because we play with 1 AI.

If i select my custom map in skirmish or test it, the ugly black fog is gone and i see the whole hand crafted map, but i dont see the other units and buildings. This is what i want. But as soon as i host a game on multiplayer, choose my scenario, it always gives me the black fog. And i have no settings in the lobby itself to remove the black fog.

Can anyone help me out?
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River 22 grudnia 2024 o 1:27 
Some of the map reveal triggers such as "Render Fog/Black Map Multiplayer" and "Reveal Map" dont work in multiplayer. Despite it "multiplayer" in the name, it doesnt work on multiplayer, probably because it isnt sync with game and had to be disabled to prevent map hacking as there is a ways to inject triggers into normal map script.

A solution for your scenario to reveal the map in multiplayer is to use "Revealer : Create", set it in the center and give it a large number and there is an option to enable/disable blackmap only.
Jadedragon 22 grudnia 2024 o 14:56 
Początkowo opublikowane przez River:
and there is an option to enable/disable blackmap only.

Will try with the physical revealer, thanks. Also where do i find that option? Chatgpt keeps saying i can find it in the lobby but there is nothing there. Is there something specific in the scenario editor itself?

Thanks for your answer, much appreciated
River 22 grudnia 2024 o 16:18 
It is a trigger effect.
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