Fate Hunters

Fate Hunters

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Dakka  [Entwickler] 18. Sep. 2018 um 10:51
Roadmap
Greetings. This is our roadmap - a list of things we plan to work on during Early Access.
It may change based on players feedback.

What we have already done for the time in Early Access:
- New unlockable characters: Berserker and Spy
- Fortune-Teller and Fate Points
- 21 Fate Cards (passive skills)
- Hard Mode
- 40+ new skill and item cards
- Some new game backgrounds and visual effects for cards
- Many balance fixes
- Support for Steam Cloud
- Added a "beta branch" (where players can see and try new cards, balance changes and -
improvements we are working on.)
- Localization: German, French, Korean, Chinese (Traditional), Chinese (Simplified), Ukrainian
- New 50+ cards (Raider and Berserker skills, some items and heroic skill cards)
- New Bosses and monsters
- New options for Fortune-teller
- UI Improvement
- Card Library

What else do we plan to add:
Gameplay
- Upgrades for skill cards
- Upgrades for weapon cards (in player collection)

System and other Features
- Controller Support
- Hotkeys
- Steam Trading Cards
- Leaderboards
Zuletzt bearbeitet von Dakka; 7. Juli 2020 um 0:15
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Beiträge 115 von 49
Dirtnaps 18. Sep. 2018 um 12:49 
I would like to see merchants, relics and a way to get curse cards out of your deck
Ursprünglich geschrieben von stezoid:
I would like to see merchants, relics and a way to get curse cards out of your deck

And I would rather not turn this game into Slay the Spire. Personally, I enjoy the fact that both games have a different feel to them and do not share too many mechanics.
Hoping the new 'visual effects for cards' will include some form of card character animation.
Zuletzt bearbeitet von Brad Kitt; 18. Sep. 2018 um 14:37
Dakka  [Entwickler] 18. Sep. 2018 um 22:42 
stezoid
but we have stranger (our variant of Merchant) and Blacksmith (upgrade weapon)
Hi there, a spanish translation demostration:

https://www.youtube.com/watch?v=eKnNPBEvr0s

Are you interested?
Dakka  [Entwickler] 23. Sep. 2018 um 22:37 
SunkDevifull
Sorry, but at this moment the Spanish localization is not interesting to us. Maybe in the future
Well, but you should probably remove what you say above: + other languages if community helps us.
Dakka  [Entwickler] 24. Sep. 2018 um 11:02 
Ursprünglich geschrieben von Dakka:
Maybe in the future
First of all, we want to concentrate on the balance and new content, and this is a lot of new text and correction of the old one. With a large number of languages, this will be difficult to manage.
After we adjust the balance and add new content, we will concentrate on adding more localization
Zuletzt bearbeitet von Dakka; 24. Sep. 2018 um 11:05
I would love to see a relic or similar perc`s system :)
If its not too much trouble, can you please add full keyboard support and speed mode for those of us that want things a bit faster?

Thank you.

Linux?
Dakka  [Entwickler] 5. Okt. 2018 um 0:23 
Ursprünglich geschrieben von Mike McPhil:
Linux?
Linux will be, but it is not a high priority (2-3 weeks)
Dakka  [Entwickler] 12. Okt. 2018 um 7:34 
Ursprünglich geschrieben von Mike McPhil:
Linux?
now, our game support Linux
I hope you consider adding animations both on cards and backgrounds. I have been watching some streams and to be honest, the game screen looks a bit too static even for a card game.
I loved the artwork though.
Zuletzt bearbeitet von gekobal; 19. Okt. 2018 um 8:55
What is with these card games and not having a summoner. if my enemies can summon creatures and have them hit my face, then I want to summon creatures to my hand and throw them at my enemies and see how they like it!!! Summoner class! Summoner class!
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