Overdungeon

Overdungeon

View Stats:
 This topic has been pinned, so it's probably important
urokuta  [developer] 25 Nov, 2018 @ 1:30am
Suggestions & Ideas
Here is Suggestions and Ideas board.
Please feel free to post anything your concept!
Last edited by urokuta; 25 Nov, 2018 @ 2:04am
< >
Showing 1-15 of 66 comments
Alphanumerai 27 Nov, 2018 @ 8:11pm 
This is in dire need of some sort of tutorial, instructions or guide as you're thrown in at the deep end right at the start.
Combat is extremely fast when you first start playing and you have no idea why you can play some cards and not others, or why they are discarded from your hand.
It feels like I'm playing on 2x speed all the time.
urokuta  [developer] 2 Dec, 2018 @ 7:46pm 
Thank you very much for your comment!
We totally agree with you. Overdungeon is real-time card game and it makes players feel fast a bit too much.
We are considering to create tutorial, something tips, techniques for beginners.

Originally posted by Alphanumerai:
This is in dire need of some sort of tutorial, instructions or guide as you're thrown in at the deep end right at the start.
Combat is extremely fast when you first start playing and you have no idea why you can play some cards and not others, or why they are discarded from your hand.
It feels like I'm playing on 2x speed all the time.
Last edited by urokuta; 9 Dec, 2018 @ 12:38am
urokuta  [developer] 9 Dec, 2018 @ 12:40am 
For now, we have implemented tutorial on first battle. You can also view it in Home screen. Enjoy!
Thank you for your suggestion :D

Originally posted by urokuta:
Thank you very much for your comment!
We totally agree with you. Overdungeon is real-time card game and it makes players feel fast a bit too much.
We are considering to create tutorial, something tips, techniques for beginners.

Originally posted by Alphanumerai:
This is in dire need of some sort of tutorial, instructions or guide as you're thrown in at the deep end right at the start.
Combat is extremely fast when you first start playing and you have no idea why you can play some cards and not others, or why they are discarded from your hand.
It feels like I'm playing on 2x speed all the time.
Rooster 11 Dec, 2018 @ 6:25pm 
手札の枚数が増えると、1枚分のポイント範囲が狭くなって目的のカードを選択しづらくなるので、何らかの改善が欲しいです。キーボードのA、Dキーあたりでも選択可能にしてはどうでしょうか。
weray166 11 Dec, 2018 @ 10:15pm 
No Japanese, here. Please use Japanese board for Japanese.

Overdungeonはグローバルに展開しているサービスで、日本語が分からないユーザーも多くいらっしゃいます。
大変お手数ですが、日本語を主に利用する方は、"[For Japanese] 日本人向け掲示板" をご利用下さい。
https://i.imgur.com/QFzMMD1.png




We also think your hand length is too narrow when you draw many cards.
Okay, we'll improve it in near future.
Thank you very much!
そうですよね、僕たちも問題に感じています
極力すぐ直しますね、ありがとうございましたー!

Originally posted by TANAKA a.k.a NAKATA:
手札の枚数が増えると、1枚分のポイント範囲が狭くなって目的のカードを選択しづらくなるので、何らかの改善が欲しいです。
Rooster 11 Dec, 2018 @ 10:39pm 
Sorry, I'll do it. And thank you for guiding.
Zales 18 Dec, 2018 @ 6:09am 
*make space for hero/commander: so things can't be thrown over on them, that really make taunt useless cuz those thing throw over will surround and attack hero directly eventhough player try to put animal to hold them but position dont allow it, also have them stand at middle of battle field make player has fewer space for building and animal position cuz these 2 type need to beware of aoe spell

*slower auto attack pace: as it is basic animal card will be useless in early game, only way to use it is to throw alpaca to block enemy's spell

*make animal stronger in a way that isn't increase their number: number is good too but it could be useless at some point (ex: both upgraded alpaca blow out by just one spell) and it also make battlefield too full till it lag
urokuta  [developer] 21 Dec, 2018 @ 7:58pm 
*make space for hero/commander: We will expand field in near future. Sorry for your inconvenience for now.

*slower auto attack pace: These parameters should be adjusted. We will think twice again about it.

*make animal stronger in a way that isn't increase their number: Megamorph is one of the spells for making animal stronger. As you mentioned, upgraded alpaca blowed out by just one spell, but still it is useful since they taunted 2 spell target.



Originally posted by Zales:
*make space for hero/commander: so things can't be thrown over on them, that really make taunt useless cuz those thing throw over will surround and attack hero directly eventhough player try to put animal to hold them but position dont allow it, also have them stand at middle of battle field make player has fewer space for building and animal position cuz these 2 type need to beware of aoe spell

*slower auto attack pace: as it is basic animal card will be useless in early game, only way to use it is to throw alpaca to block enemy's spell

*make animal stronger in a way that isn't increase their number: number is good too but it could be useless at some point (ex: both upgraded alpaca blow out by just one spell) and it also make battlefield too full till it lag
DethBringa 24 Dec, 2018 @ 5:05pm 
I think having a "Training" option in the main menu where you can play against a random AI on 1/2 speed would be great for new players to learn.
weray166 25 Dec, 2018 @ 6:38am 
Recently I've been thinking how we let new player learn Overdungeon.
So I'm glad to hear your idea.
DethBringa 25 Dec, 2018 @ 4:44pm 
Could you add an "Endless Mode"?
I find sometimes that just as my deck is close to being what I want the game is over.
DethBringa 26 Dec, 2018 @ 3:33pm 
Have the path options from the next path node appear when you mouse over your choices.
DethBringa 29 Dec, 2018 @ 12:44pm 
Another thought that keeps popping into my head, make each run longer.
Maybe only 1 or 2 fights per level longer though.


*EDIT*
Just found the option to disable abilities. Much better than my suggestion.
Last edited by DethBringa; 15 Nov, 2019 @ 4:58pm
tartazine 1 Jan, 2019 @ 11:04pm 
add endless mode
mr_sailor 2 Jan, 2019 @ 2:41pm 
I don't see the point of intricate card designs and thought out card features when you don't have the time to fully appreciate the stuff flying by so quickly.
Looks like a lot of work has gone into the cards and I would really like more time to see and understand how they all work instead of spamming mindlessly until all is dead. How about a "pause and examine battlefield" key or slow mo mode?
Last edited by mr_sailor; 2 Jan, 2019 @ 2:42pm
< >
Showing 1-15 of 66 comments
Per page: 1530 50