Overdungeon

Overdungeon

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urokuta  [developer] 25 Nov, 2018 @ 1:11am
Bug Report
This is bug reporting board.
Thank you very much for your report!


Here is template.
Version
v1.0.0 (You can check it right-bottom in screen)
DateTime
2018-11-25
Scene
In Battle, Map, etc.
Situation
Please describe your situation. Like use Speed Gear
Expected Result
Please describe your expected behavior.
Actual Result
Please describe your actual behavior.

You can use this template with copy and paste as below.
Here is template.

[h1]Version[/h1] [h1]DateTime[/h1] [h1]Scene[/h1] [h1]Situation[/h1] [h1]Expected Result[/h1] [h1]Actual Result[/h1]
Last edited by urokuta; 25 Nov, 2018 @ 2:05am
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Showing 1-15 of 101 comments
Sanger Zonvolt 20 Nov, 2018 @ 8:15am 
Suddenly the language has changed/mixed/bugged
So I started the game for the second time. FIrst time everything was more or less alright. But this time a lot of buttons suddenly were in Japanish or chinese or something like that. Some of the english text got shaken around as well. For example the blood vial suddenly said it heals 9%, the difficulty select just says normal on all three choices, though the explanaition on the top normal is something with hp -50 and 70% plus some more foreign letters, the middle explanation is just hard and the buttom explanation says insane.
Jinroh 20 Nov, 2018 @ 9:48am 
I have exactly the same bug at second run.
If i go to settings my language is set to empty and the list is empty.
If I choose the other blank option I can select English again and it's ok.
So the language doesn't seems to save properly.
Last edited by Jinroh; 20 Nov, 2018 @ 9:48am
Sanger Zonvolt 20 Nov, 2018 @ 10:37am 
Yup, found that fix later. Seems consistent.
Alphanumerai 27 Nov, 2018 @ 8:06pm 
Situation
When dragging a card out of your hand onto an invalid area
Expected Result
Card plays on closest playable area OR returns to hand normally
Actual Result
Card returns to hand but is obscured by card glow/aura effect, card visible only as coloured rectangle
√All Things 1 Dec, 2018 @ 9:01pm 
Version
v1.0.28 - b458bd

DateTime
2018-12-1

Scene
In Battle

Situation
Interaction between Forge and Bomb Tower sometimes doesn't happen.

Expected Result
Get an additional Bomb Tower for each Forge.

Actual Result
Sometimes works properly, sometimes only makes the regular amount(1 for Bomb Tower, 2 for Bomb Tower+).
urokuta  [developer] 2 Dec, 2018 @ 7:48pm 
Thank you for your report. We will create a ticket and it will be fix in December.
Originally posted by Alphanumerai:
Situation
When dragging a card out of your hand onto an invalid area
Expected Result
Card plays on closest playable area OR returns to hand normally
Actual Result
Card returns to hand but is obscured by card glow/aura effect, card visible only as coloured rectangle
urokuta  [developer] 2 Dec, 2018 @ 7:56pm 
Sorry for misleading description in forge.
Forge will additional building only once at every turn.
We will change description as below.
"Add an additional building to your first building unit every turn."

Originally posted by √All Things:
Version
v1.0.28 - b458bd

DateTime
2018-12-1

Scene
In Battle

Situation
Interaction between Forge and Bomb Tower sometimes doesn't happen.

Expected Result
Get an additional Bomb Tower for each Forge.

Actual Result
Sometimes works properly, sometimes only makes the regular amount(1 for Bomb Tower, 2 for Bomb Tower+).
Version
v1.0.39 f36702

DateTime
2018-12-7

Scene
in battle

Situation
Expected Result
Actual Result
above three articles as follow

The bug about two cards,but I dont know it's just card text description error or real bug.

The card Dual Summon(+) text description——this turn,your next (and next) Animal are played twice.
The card Generous Rabbit(+)——summon 1(3) rabbit,next turn add 1 Carrot to your hand.

There is a problem what I met is that: when I use Dual Summon first,next I use a Generous Rabbit card .Acorrding to the description of cards,that should be equivalent to I use 2 Generous cards in one turn,so I can get 2 Carrot cards next turn.

But the real situation :I get only 1 Carrot in next turn.I don't think it's a correct result,I also don't know it's a game bug or text bug.

This happens maybe player use 2 Generous Rabbit directly but I didn't notice.
weray166 7 Dec, 2018 @ 12:50pm 
Thank you! I'll investigate it soon.
Version
v1.0.54-cc3d69
DateTime
2018.12.15
Scene
in battle
Situation
It's a jammed bug in one turn.If it happened,you couldn't play any card and end your turn even if you have zero cost,the enemy tower also don't play next action(like attack,summon animals).Only,your animals,towers and enemy animals can act normally.

A bigger possibility I think,It's related to a card——Megamorph.It will not happen if I don't have this card in the card group.If I play Megamorph ,in this turn,it will easily happen.

Perhaps there is another reason I geass,When the game starts running slowly,cause the bug.In the present version,you can suddenly get lots of animals by continuously playing less cards.A large number of animals can become Rage,Megamorph and so on.And my computer configuration sometimes will not hold them,
urokuta  [developer] 14 Dec, 2018 @ 9:02pm 
Hi, Thank you for your report.
It's really helpful for us. We will fix soon.

Originally posted by 18克罗地亚7号:
Version
v1.0.54-cc3d69
DateTime
2018.12.15
Scene
in battle
Situation
It's a jammed bug in one turn.If it happened,you couldn't play any card and end your turn even if you have zero cost,the enemy tower also don't play next action(like attack,summon animals).Only,your animals,towers and enemy animals can act normally.

A bigger possibility I think,It's related to a card——Megamorph.It will not happen if I don't have this card in the card group.If I play Megamorph ,in this turn,it will easily happen.

Perhaps there is another reason I geass,When the game starts running slowly,cause the bug.In the present version,you can suddenly get lots of animals by continuously playing less cards.A large number of animals can become Rage,Megamorph and so on.And my computer configuration sometimes will not hold them,
christian_leisse 16 Dec, 2018 @ 10:40am 
Version
V1.0.56-017395
DateTime
16.DEC.2018
Scene
Startup
Situation
As soon the tutorial is coming on, the game crashes. Rainbow wheel!

Everytime

Cant play. Need it fixed or i want my money back...





Expected Result

Actual Result
weray166 17 Dec, 2018 @ 3:08am 
Hi leisse,
We are really sorry and apologize your situation.
It’s probably performance issue.
We are continuing to reduce memory usage and within 2-3 days, we will release it.
Can you wait few days and try it again later?
If still you can’t play Overdungeon, of course you can refund it.
Sorry for your inconvenience.

Originally posted by christian_leisse:
Version
V1.0.56-017395
DateTime
16.DEC.2018
Scene
Startup
Situation
As soon the tutorial is coming on, the game crashes. Rainbow wheel!

Everytime

Cant play. Need it fixed or i want my money back...





Expected Result

Actual Result
76561198111782694 18 Dec, 2018 @ 6:27am 
When I use the Double-build cards will not be able to enter the next round
weray166 18 Dec, 2018 @ 7:04pm 
We're very sorry Double-build is a future card.
It's fixed at #59 urgent patch.
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