Eternal Edge

Eternal Edge

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Ignatios  [developer] 23 May, 2020 @ 1:27pm
3
Message from the Developer
Hey all! Thanks so much for your help and playing 'Eternal Edge +'!

Every issue you report and every piece of feedback you give gets us one step closer to giving you the clean experience you deserve, and we as the developers want you to have. As a 2-man team, it's hard to cover everything, but we promise we're doing our best!

We will continue to push out updates as frequently as possible, addressing bugs and concerns that you bring up.. But this gives us the question; what do YOU want to see from 'Eternal Edge +'?

We'll start! Here's a starter question from us (Morgan and Sean), the developers:
The world is open to you, which means you can go wherever you want, whenever you want. However, you might not be seeing the benefits to doing so. If that's the case, what can we do to make that feel better?

Remember, we can't do this without you. You're our driving force! Our energy!
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Showing 1-15 of 33 comments
Dungeoncrawler69 23 May, 2020 @ 8:43pm 
Hi - Is there a reason the prologue has you continually fighting spawned enemies? It appears you are unable to die during this part, but they just keep spawning for what seems an unreasonable amount of time. Maybe I'm missing something? How long does this continue before you have access to the open world? Thanks.
Last edited by Dungeoncrawler69; 23 May, 2020 @ 8:43pm
sunpotato 23 May, 2020 @ 9:03pm 
Originally posted by speedrunner041:
Originally posted by Righteous Weasel:
Hey all! Thanks so much for your help and playing 'Eternal Edge +'!

Every issue you report and every piece of feedback you give gets us one step closer to giving you the clean experience you deserve, and we as the developers want you to have. As a 2-man team, it's hard to cover everything, but we promise we're doing our best!

We will continue to push out updates as frequently as possible, addressing bugs and concerns that you bring up.. But this gives us the question; what do YOU want to see from 'Eternal Edge +'?

We'll start! Here's a starter question from us (Morgan and Sean), the developers:
The world is open to you, which means you can go wherever you want, whenever you want. However, you might not be seeing the benefits to doing so. If that's the case, what can we do to make that feel better?

Remember, we can't do this without you. You're our driving force! Our energy!

Is why i removed my hard commentary against to you !
i leave you more time to polish your game, i sure you can do a great thing with it at the end
i know you do what you can !

Hi! That was actually me, you had created several posts that was spamming the discussions and we were getting reports/flags on them. I apologize for deleting them I know that probably wasn't the best approach. I'll make sure to give a proper warning next time! :)
sunpotato 23 May, 2020 @ 9:20pm 
No worries all is well! Appreciate your interest in the game! As always we look forward to hearing everyone's feedback :)
Dungeoncrawler69 23 May, 2020 @ 9:54pm 
Originally posted by speedrunner041:
Originally posted by Dungeoncrawler69:
Hi - Is there a reason the prologue has you continually fighting spawned enemies? It appears you are unable to die during this part, but they just keep spawning for what seems an unreasonable amount of time. Maybe I'm missing something? How long does this continue before you have access to the open world? Thanks.

they just spawn 3-4 time and adventure start just after

roger that - thought maybe a bug. Thank you for the reply.
idodmg 23 May, 2020 @ 11:03pm 
Please allow us to see unlocked fast travel points on the map, instead of only when interacting with a portal.
Ignatios  [developer] 24 May, 2020 @ 7:03am 
Originally posted by twitch/idodmg:
Please allow us to see unlocked fast travel points on the map, instead of only when interacting with a portal.

Thanks for the idea! That's a good one... I can do that!
Ignatios  [developer] 24 May, 2020 @ 7:03am 
Originally posted by Dungeoncrawler69:
Originally posted by speedrunner041:

they just spawn 3-4 time and adventure start just after

roger that - thought maybe a bug. Thank you for the reply.

Yeah... We should adjust this intro. Any thoughts?
LiAr 24 May, 2020 @ 8:15am 
Hey an idea i have to the game is for the weapons animations, not all, for example different animationns for swords and spears, turning the game more flexible for differents game styles and more fun :°)
Last edited by LiAr; 24 May, 2020 @ 8:16am
Ignatios  [developer] 24 May, 2020 @ 8:28am 
Originally posted by ボルヘス:
Hey an idea i have to the game is for the weapons animations, not all, for example different animationns for swords and spears, turning the game more flexible for differents game styles and more fun :°)

We've definitely thought about that! It's something we can look into for sure. Thank you!
BK 24 May, 2020 @ 9:46pm 
I would like the Portuguese translation to be implemented. Thanks.
sunpotato 25 May, 2020 @ 6:57am 
Originally posted by bkarioka:
I would like the Portuguese translation to be implemented. Thanks.

Coming soon! Thinking a couple weeks :)
YQMaoski 25 May, 2020 @ 10:01am 
Please make it so that a recommended level is displayed when being presented with a quest. It seems ideal to gauge whether or not to accept the appropriate side quests in order to help with leveling up. I am doing a lot of quests and events and it's helping me with leveling up a lot faster than killing enemies. But sometimes I just don't know if a quest is appropriate. I keep referring to the map to see the level of the zones to decide, but there are some that are considerably harder than others.

Also quests like "Legend of the Fallen" where you have multiple spots to run to, multiple markers would be definitely appreciated. I just spent forever running around locating the 4th statue, eventually I found it, but sure took a long time.

The Scrap metal collecting quest, "Scraps are the Best," The NPC is asking for 10 of them, the counter in-game is for 20 of them, just FYI

I would love to be able to rebind key for the controls. Thanks for fixing the issue with the multi-presses so quickly, by the way, I am at least able to play and enjoy the game now.

Thank you!
Last edited by YQMaoski; 25 May, 2020 @ 5:25pm
Barba Roza 28 May, 2020 @ 1:41pm 
Originally posted by nakayuma:
Originally posted by bkarioka:
I would like the Portuguese translation to be implemented. Thanks.

Coming soon! Thinking a couple weeks :)

<3
SoupaBuoy 29 May, 2020 @ 2:57am 
Originally posted by YQMaoski:
Please make it so that a recommended level is displayed when being presented with a quest. It seems ideal to gauge whether or not to accept the appropriate side quests in order to help with leveling up. I am doing a lot of quests and events and it's helping me with leveling up a lot faster than killing enemies. But sometimes I just don't know if a quest is appropriate. I keep referring to the map to see the level of the zones to decide, but there are some that are considerably harder than others.


I would love to be able to rebind key for the controls. Thanks for fixing the issue with the multi-presses so quickly, by the way, I am at least able to play and enjoy the game now.

Thank you!

These were two biggies for me - not just for the quests too, but the level quests as well. I kept running into them and getting kerbstomped because there was no level indicator, but also no way of escaping. Apologies if you've already fixed this! And keybinds yes! On keyboard, it's too easy to end up using items when you're just trying to move.
Ignatios  [developer] 29 May, 2020 @ 1:04pm 
Originally posted by SoupaBuoy:
Originally posted by YQMaoski:
Please make it so that a recommended level is displayed when being presented with a quest. It seems ideal to gauge whether or not to accept the appropriate side quests in order to help with leveling up. I am doing a lot of quests and events and it's helping me with leveling up a lot faster than killing enemies. But sometimes I just don't know if a quest is appropriate. I keep referring to the map to see the level of the zones to decide, but there are some that are considerably harder than others.


I would love to be able to rebind key for the controls. Thanks for fixing the issue with the multi-presses so quickly, by the way, I am at least able to play and enjoy the game now.

Thank you!

These were two biggies for me - not just for the quests too, but the level quests as well. I kept running into them and getting kerbstomped because there was no level indicator, but also no way of escaping. Apologies if you've already fixed this! And keybinds yes! On keyboard, it's too easy to end up using items when you're just trying to move.

Awesome, thank you for your notes! Hearing from more people about common issues is exactly what we need to move things in the right direction. Definitely looking into Keybinding for you guys soon and I'll take care of the recommended level as well.

Thanks!
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