Evil Bank Manager

Evil Bank Manager

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CrazyMe 30 Dec, 2018 @ 9:54am
Sharing experience
The purpose of this post is just to share initial observations, hopefully get advice from other people and point out some issues to developers. I played the game for a few days, really like it, and here are my notes (based on medium and hard difficulty, but I have not tried ultra hard level yet):
1. Starting country (which is not actually a country, but just a bonus selection): France seems to be the best option, especially if the player wants to complete the FedReserve missions. +25% influence gain is very important, for both improving relations with regions and completing missions later on (they require a big amount of influence points). The second best option is possibly Austria (again if the player wants to go the FedReserve route).
2. Starting location: In Europe Italy (e.g. Tuscany) seems to be a good option due to high development and expansion possibilities. Also Ireland, Navarra (if neighbors are aggressive the player may expand through wars faster).
3. Goal: there are three ways to win the game - buying out 51% IMF share (probably the easiest one), completing FedReserve missions and domination by pushing other banks out of business. Personally I liked only the FedReserve route. Buying IMF shares depends too much on randomness during auctions (I think there should be some better way to implement this mechanic). Domination depends on actions that AI banks do not do (at least this is how I got it), so this feels like cheating. Giving loans to competitors and then they go bankrupt for no reason is just a bad game mechanic. If the goal is selected there is no need to invest in achieving another goal, e.g. to participate in IMF auctions if the player goes the FedReserve way (just make sure no AI bank gets 51% of IMF).It would be great if AI was also pursuing the FedReserve goal and the game showed progress of the player vs AI banks.
4. Making money: my personal choice is to focus only on investments in industry and real estate, avoiding credits completely. After the first game (when I tried credits too) I stopped hiring credit managers and giving loans. I hired guards only for completing FedReserve missions and taking some orders (e.g. Magnates orders). I did not like credits because of a lot of repetitive micro-management and the profit rate did not look more favorable. I would rather focus on optimizing investments and have better game experience. In addition I save/redirect money - no cost for hiring and upgrading the credits department. I also abandoned farms completely. This seems to be another standalone option with no better profit return but with extra costs.
5. Important goods: wood and iron (and later coal) are surely very important because they are used for arms production, which helps to make good money (by selling to a war participant) and influence war outcomes as needed. Silver, sapphire and ruby are important for completing FedReserve missions. Btw, devs, please make some indicators for each investment option - the development level of the region and if the player already has the same type of asset there. This would be super helpful.
6. Opening new countries/regions: in early game I prefer to find a 1-2-region country (good resources would be a plus) that has no banks in it and is about to finish the war. So I just open it and sell arms so that it wins the war. This way I get extra territory for free (just need to check before the opening and war that there was no competitor either). You need to keep expanding so that you could upgrade departments. From espionage standpoint it seems to be better to have fewer countries, but more regions in them. So you spend less influence on keeping good relations. However having more countries helps to expand for free in case they get involved into wars (more wars then) and you make sure they win. It is better to have your countries at some distance so that they do not fight each other. Then you can ask them to start wars (in espionage window). After getting HQ to level 15 there is probably not much value in expansion (possibly just for rare goods for FedReserve missions), unless the player goes for domination victory. I think the player is better off by increasing investments capacity and development level of already controlled regions. The region with dev level 20 gives a great % rate of return on investments.
7. Wars: very easy to win if you support some countries - just sell enough arms and the outcome is known. This is quite disappointing actually, as it feels like you play vs very stupid AI that does not care about countries of its interest. Not sure if devs are going to address this issue somehow. I think there is now a poor balance of available arms vs armies strength.
8. Selling arms: the best price seems to be offered by wars participants. I keep stock of all types (just produce diverse mix) and sell the one that has the best profitability at the moment (the prices of arms types fluctuate).
9. Spending in increasing investments capacity: really helps to generate new investment options (in addition to the standard one each turn) and create big value assets (just make sure you have available money to buy them right away). Then you can spend money on development level in the same region and get a great combination of high value asset and high rate of return on it. Such assets seem to be really cash cows.
10. Real estate: it is just fine, there seems to be no need to prioritize most luxury goods vs real estate. Good cash inflow in high development regions with no clicking buttons in trade exchange etc.
11. Relations with countries: devs automated it a bit. After several turns I just select the cheapest (and most efficient) option for improving relations and it is automaticaly done each turn. I just switch it off when needed. The option that allows the player to ask the country to start a war opens relatively early, so this helps to expand. Btw, devs need to fix the espionage window - it is bugged if the list is long and the player has to scroll.
12. Managers: hiring/salary costs are relatively low. So I normally go for experts right away and select from many candidates. The player needs to replace them gradually (with higher skill managers) as the departments get upgraded. I think it is important to have great staff in espionage for better influence gain for FedReserve missions.

This is probably main initial observations, though my playstyle may be a bit specific. Please share your advice or correct me on some points. Have fun playind EBM! Devs, thank you for creating this game and keeping improving it!
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Showing 1-11 of 11 comments
DukeOfLight 30 Dec, 2018 @ 12:18pm 
nice, thank you very much
this is indeed an awesome game
.ȘλК. Kelnor 5 Feb, 2019 @ 9:07pm 
Hi Crazy, I thought I would add to the thread with my findings.

1. Starting country (which is not actually a country, but just a bonus selection): For me its England, I seem to play as an extreme warmonger. I join any war I can afford to be in and buy out all available property only to sell it the next day and move to the next war.
2. Starting location: Due to the way I play I tend to actually pick a country with few enemies, like Ireland, Scotland seems to be England's first target. So I can avoid unwanted wars as I start my finance strategy.
3. Goal: I find that the IMF share also to be the easier. After turn 30 I am generally loaded with cash and have enough funds to splurge on anything. The Domination route I would like to try but it seems that on hardest difficulty a war loss for a competitor does very little to their funds. I think I will have to go for investing in the country with influence and freezing them out and bleeding them dry. Fed reserve feels like a long slug, so I have avoided it for the most part. Still have yet to finish a full game (been mainly playing until in an advantageous position then stopping.) I am fine with loans the way they are, it does feel a bit gimmicky that banks just go bankrupt by chance, perhaps if you could make their financial position more well known you could allow the player to target vulnerable banks?
4. Making money: War pays, so I invest in war, England's bonus helps with this endeavour. I found all property equally useful but situational. Weapons are the best but there is a bottleneck on your armoury level (max amount you can produce a day). The raw materials are not really worth it compared to houses and farming. I find farms have the best return however early game are not reliable (a war basically kills 1 full year of production and they have to be kept long term as production takes time to kick in). However in the game of numbers they are about 1-2 % more profitable than the other types of investment. For countries with poor infrastructure, exotic goods are good as they give a stable income and not dependant on development. So I agree for the most part, but I find farms are not pointless, just require a peaceful piece of land to tick away on. As for the loans game, I find it just another avenue for getting property, so I avoid all loans with a low rate of failing to pay (I want their land ') ). Also its a place to put money that is not being used for a turn or two, as otherwise its doing nothing in your coffers. Would like to see more options on loans, 2 for each manager so you actually have to make a tactical choice of which one to loan to but other than that I find it all works well.
5. Important goods: War pays, so I make sure I can produce enough weapons to exhaust my armoury production before I start investing in other goods.
6. Opening new countries/regions: In early game I tend to country hop to the first 1 region country that is at war with no bank in it. Buy it out with invest 1 turn before the war finishes. Sell off everything after winning and move to the next 1 region country in war with 1 turn to finish. If there are none, move back to Ireland. I spend nothing on influence as I am never in one country long enough early game. I only start working on reputation with a country after I have enough funds to be investing in a war country as well as have a stake in a country permanently.
7. Wars: Too profitable, I know they are meant to be but I have never had another bank or country give me any trouble to overwhelm the opponent with shear funds from buying out all the land and dropping all my weapons into it.
8. Selling arms: I produce both high end arms and low end arms and like CrazyMe check the price and sell the high selling bundle. But I generally win wars by investing in land as its cheap and I can sell the land for 15% profit or more after the war is done.
9. Spending in increasing investments capacity: War monger. found out I can invest into a country at war. So once I have the money, I turn a 30k region into a 90k region and buy the whole lot at a huge discount. :)
10. Real estate, farms and production: I find each one fills a neiche. Real estate is reliable and easy, farms are annoying that they are not flexible (need time to actually make any return) but have better returns. Important goods have lower returns I find per gold invested but are better if you want to go the Federal reserve route to win. As the Federal Reserve route costs a lot without getting the goods yourself.
11. Relations with countries: Fun, useful, I like the way it works now. Only thing is moving countries resets this, this might be by design, but it means that if like me you move around a lot, your rep means nothing apart from the one country I try to build up in.
12. Managers: Managers don't matter to me till late game, I make all my money off war to begin with, so I just hire the cheapest to begin with. Once I am settled near first place of all banks I switch to replace my entire staffing with experts.

Love the game, lots of fun, most things are well balanced. I do find that I don't see the other banks to be a threat, but then I never really got all the way through the late game so maybe they become an irritation later on.
Kazna420 11 Feb, 2019 @ 11:51pm 
not sure if this is the right place but i started as japan in se asia with a 50k open fee on ultra hard for first time and at this point where properties r costing 1mill it keeps crashing the games
hamstersprod  [developer] 12 Feb, 2019 @ 2:04am 
Originally posted by Kazna420:
not sure if this is the right place but i started as japan in se asia with a 50k open fee on ultra hard for first time and at this point where properties r costing 1mill it keeps crashing the games
dont understand what is your problem
Can you describe the problem with more precise words?
Kazna420 12 Feb, 2019 @ 1:27pm 
the game keeps crashing when i end the turn
hamstersprod  [developer] 13 Feb, 2019 @ 12:28am 
Originally posted by Kazna420:
the game keeps crashing when i end the turn
1. Do you have at least 2 gb video memory and 4 gb operation memory?
2. Do you have latest game version from steam?
3. Can you update your drivers to the latest one?
4. If this is not helping - then you need to install game to your SSD disk - this is Windows problem

Gentle Giant 10 Jul, 2019 @ 9:52am 
Learn the exploits available in this game and you will easily win on ultra hard difficulty, I got the top position on the hall of fame after not playing this game for 7 months. (Mardo)
SavageCrow 4 May, 2021 @ 12:14am 
Sharing experiences...
This one time..at band camp
Kongou 10 Oct, 2023 @ 6:29am 
Alright here is my contribution.
have started first campaign on easiest difficulty.
One of the Ai banks is with over $1Billion. Mine by now is worth about $16M, (in 3rd place) the 2nd place AI is worth about $30M.
I cannot physically compete as the Billion dollar bank is earning more per turn than i do in 10. there are 40 turns left.
Meow 8 Jan, 2024 @ 2:13am 
Here is mine, i will edit if i have more thoughts.

I love the idea of the game but there can be some improvements

1. firstly the outward looking focus of the game instead should be focused more inwards in how to kick out & monopolise opponents within each country.

The 'Federal Reserve' System is a good idea but it should not be a one off thing, instead every Nation that we are in, it should be a goal to set up a single federal Reserve System to fully control the Country.


** IF you are in France and i am in France we are Competing for the 'Federal Reserve'. **

Diplomatic Options like they stop a war, start a War, freeze competitors assets, kick out competitors from a single Region and then monopolise that region for ourselves should be tied to having the Power over the Federal Reserve of a COuntry. Diplomatic influence and Gold should grow and be tied to levelling up a federal reserve in each country.

Each Country we Open should have a established HQ that we slowly build up to full control. If i open a HQ in China it looks Asian. if i open one up in Europe it looks European. If the AI wants to open in 1000 countries it wont be able to assert control and gain alot of money, compared to a player that is focused on 10 countries.

Currently the 'Federal Reserve System' is very stale there is ALOT of buttons to click in a tree and i just think it needs more importance (tied to Diplomatic Influence) and Less clicking buttons. So every Country needs it's own 'Federal Reserve'.


2. The IMF System, the IMF system is solely here to implement a end game system, but as we know through the Rothschild's, that is not how it worked, instead it was about buying out or closing out and defunct your opposition AKA 'Outside the big game' as it's stated in the game.


** Add the IMF system when there is only 10 Big Banks left standing in the game as a End game Mechanic**.


3. The AI, right now the AI is broken the AI starts with 4 times more money than the player and can expand into over 300 regions extremely fast, that means the AI is always meant to be better than you, instead of it being a workable fair AI but the key here is it does not oppose you it's not really a competitor, it does not start revolutions, it does not try to squeeze you out, as long as you open in the opposing country you will always be ok.

I prefer a fair AI (not OP) just with each bank competing to buy out or defunct the other banks.

Each Region should be monopolised and whoever has more power and higher federal reserve control in each nation can control each nation and that the competitor wishes to compete you out of the countries.


** IF you are in France and i am in France we are Competing for the 'Federal Reserve'. **

4. I noticed that Portugal or Spain cant take lands in North Africa if they lose their land there but Aragon can still get conquered by Italian states across the Sea.

Technically Morocco and the Peninsula nations should also be able to attack each other.

** Ideally There should be Colonial Mechanics in Future Evil Bank Manager games, addition of the New World Colonies etc. **

5. Aesthetics, Our Faction has the ability to have Guards, that are essentially debt collectors and more. Let us Customise our factions Coat of Arms / Shield for our own faction and color + patterns of our Guards tabards.

Also if i control a Country let me change the color of a country on the map. FOr example when i made a revolution they picked a random color for the English Republic on the map, but it would be amazing to choose the New Countries/currently fully controlled countries color.
Hello, I'm currently experiencing a problem and a bug when I pass the turn the game remains blocked in infinite change with a small bource in the bottom left of the screen. this happens from the beginning when I try to pass the 1st turn.

is that someone has already had the problem and if so what and the method to correct it?
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