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翻訳の問題を報告
it's always scary entering a new biome. Unfamiliar enemies, unfamiliar attack patterns, and unfamiliar power scaling are always daunting, and most things in the Plains hit like a truck.
Since you mentioned parrying, I'm going to assume you're playing on default settings, and so yes, parrying enemy attacks is going to be your best friend in later biomes. Enemies have a lot of HP and defense, but parrying them breaks their guard and staggers them. If you counter-attack a staggered foe, they take bonus critical damage as long as they're in the stagger animation. You can even potentially deal sufficient damage with quick-enough strikes to stagger them again.
If you're unfamiliar with parry timings, I recommend practicing in the Black Forest. It may seem strange, but a lot of enemies in Valheim use the same attack pattern as greydwarves: they will circle you a few times before moving in to strike. If you make yourself familiar with greydwarves, you'll be prepared to parry both fulings in the Plains, and later on, Seekers in the Mistlands.
As far as gear is concerned, there IS an armor set in the Plains, but you'll need to farm flax in the Plains itself in order to make it. Flax and barley are two crops you can find in fuling villages, but they only grow on Plains soil.
I would also recommend bringing an atgeir, a huntsman's bow, and a compliment of frost arrows. The atgeir can be useful if you find yourself facing a pack of fulings: the secondary attack is a spin that momentarily staggers and knocks back nearby enemies, buying you an opportunity to reposition or begin an escape. A huntsman's bow has a much smaller report range than other bows, and frost arrows will slow enemies, making them easier to whittle down as they approach.
I know that the attacks from fulings may seem very daunting and unforgiving right now, but with enough practice, experience, and observation, you'll soon see they're not all that different from, as mentioned, greydwarves. The only real difference is that the punishment for taking an undefended blow in the Plains (a mid-to-late-game biome) is much harsher than similar in the early game.
Good luck, Viking!
For the deathsquitos.. they only have 10 health. Sneak and shoot them at range with your bow.
Avoiding the lox is pretty easy. They do travel in 2s or 3s but they are practically blind. You can sneak past them with little problem. If you accidentally get one aggroed you can just circle a stone tower or stone pillar and dodge when they attack and then shoot an arrow and repeat. You'll have it killed at about the same time as it knocks down the tower or stone pillar.
If you see a tar pit avoid it, unless you want the tar. Then sneak and pick off the growths by pulling them one at a time with fire arrows. Tar pits can be easy to miss if there are small hills around. In that case listen. The growths make the same noises (and use the same jump pattern) as the blobs from the swamp. You can hear them for a decent distance and if you hear them but can't see them they are behind that little hill. They have a ranged attack that slows you down significantly but dodge roll allows you to roll away at speed even when tarred.
Fulings use pretty much the same attack patterns as graydwarves. They are just a little faster. The ones with the torches you'll want the new mead that you get in the plains but you'll need the materials from the plains to brew them. There is nothing to mine in this biome. The fulings drop the ore when they die.
Deathsquitos and the javelin fulings are the hardest thing in the biome for most people (other than the troll equivalent berserker). Your old root Harnesk is very helpful in this biome. For the shaman you'll want the previously mentioned mead and rushing in hand to hand is best here.
Poison arrows and dragur fang work well on fulings, so do frost arrows. If you are a mace user frostner is a good weapon to use in the plains. When you get enough black metal make the shield and for packs of 4 fulings (like the night spawns) throwing an ooze bomb and then blocking until they die works pretty well.
Tl:dr to be successful you'll do a lot of sneaking and bow work in the plains.
You can take out a lot of a village by luring them to the tar pits and let them fight the growths then shoot them from a distance while they are busy fighting.
You must've overlooked the padded armor while browsing. Plains have just this one armor, sadly. Personally i dont switch to it since it's a small increase in armor for little armor but it is an option and a matter of preferance. Oh and btw, it's FULings not furlings (they're furless actually it seems) nor fuelings ;)
It's hard to suggest and be very specific since only mention torch fuling as a problem. Is it an "everything" problem? Just those green little annoyances?
Fulings have a similar attack patterns to boar. They circle, attack and run away. Dont chase em. They want you to; they want to drain your stamina and make you defenceless. Let em do their hit and runs and as they attack parry and reposte. Might sound obvious but noticing that can make a huge difference. You should be able to take on 4 at once but a village solo with just mountain level gear can get tricky for you so avoid big villages.
Barley wine. When dealing with shamans it's pretty useful and when dealing with the torch bearers. In a pinch you can get wet if near a shore, it debuffs your stamina regen so it's a trade off.
For me personally frostner which i assume you're using is one of the worst weapons for fulings. The slight knockback makes you miss the 2nd swing in a chain very often if not always. My suggestion would be a sliver sword or perhaps a black metal one if you can afford it.
I also assume you're using a shield, imho the 1st upgrade you make should be shield. So shield and doing the timings right is very important. Try an aoe weapon to "unclump" em and dmg everything with an iron sledge or atgeir. Personally i prefer em bunched up so i can slice multiple at once but dealing with em one by one might be better and safer for you.
Bow and using frost arrows is quite powerful since when you hit once the subsequent hit should be easier due to slow.
As for general strategy id look either for small POIs to get barley and flax or hit and run a village to find those. Bonemass, stamina mead at the rdy and run to the village, pillage what plants you can and run for dear life to a nearby portal xD You could also make a fuling trap nearby and simply lure them in but... to me it seems like a waste of time so im not gonna delve on that idea. You can always google that if it's something you're curious about.
You could make a wolf army too, and just overwhelm a village or any other threat and simply brute force some initial wins to get a bit of initial resources to get going.
Once you have the plant new food opens up and with as per usual once you get it going you should be a bit better suited. Even if the upgrade is just fish wraps and bread. Barley wine can make all the difference tho. Also try taming lox to get an easy and constant supply of lox meat for pies a bit later on. You can also sadle and ride em, and a helpful lox is no small deal.
I touched upon meads; well both stamina and health meads can be very potent in a pinch and you could also try tasty mead chain spam to go all out dmp for a short while.
If you wish for some outside help i could join and just have some fun in a party with you. No pressure tho. I like the game so ive no problem spending a couple of hours helping someone, up to you tho.
You can jog and chill while one chases you with a well timed roll, more than one is a pain or just take any bow and a few arrows to not be utterly defenseless ;)
You are right tho.
I keep this part short. You got some great advice from the posts before.
- As mentioned by someone the root harnesk is pretty great against piercing damage. Helps
against bugs and the javelin fulings.
- If you start attacking the settlements go slow and pull enemies with a ranged weapon.
- Frostarrows and poisonarrows work pretty well
- You can use oozebombs if you have crowds of these little ...
- Power of Eikthyr can help with unfortunate Events. Beware that a wolfattack can happen in the plains at any time. Power to run or getting on top of a rock can save your life. This attack can also help you deal with the fuling settlements. Absolut carnage
- Get your hands on barley wine. Helps against fire and reduces the downside of the rootharnesk.
- If a settlement is near a biomeborder like the swamp. Keep an eye out for an abomination and pull that bad boy to the settlement. Or pull the little ... into the leech infested waters.
- Be aware and prepared
Well, frankly you might not be ready yet to face a village head on. Most arent right after the mountains. You 1st need to prepare properly. Both in terms of gear/meads/food and in terms of learning a working startegy for you when they start swarming you. Unless you're into just flooding the village with like a 100 wolves or a few lox.
Personally I've been pretty successful in the plains with a full root set and iirc, a silver shield. I think i was using abyssal razor that time. Was pretty surprised myself. Im not saying that just to brag but to encourage you that once it clicks in your brain fulings themselves become managable. Unless there is tens of them; skimping on gear can only get you so far ;)
Good luck brave viking!
Large Rocks are always good for placing a portal, if the area is of interest then build an outpost on one too.
The initial time entering any new Biome is full of trepardation but don't worry just take your time and have lots of fun.
Good luck Viking.
The animations can be subtle and hard to identify sometimes, but almost every enemy in the game has a specific sound cue for every attack (the only exception are Charred Warriors and it's intended that way).
The parry timing itself is pretty forgiving (compared to other games with a similar mechanic at least) so once you learn those you'll be parrying stuff without really thinking about it, even against groups.
Alternatively you can dodge-roll instead (useful against harder-hitting enemies if you don't have good gear), the timing is the same.
With a little practice you can also dodge most attacks by simple jumping or sprinting out of its hitbox when you hear the sound cue (higher skills make it much easier, but it's doable even at run/jump 1).
Recommended stuff:
Lvl 4 root harnesk, wolf helm, wolf legs
Onion soup, wolf skewers, sausage (2h1s)
Draugr fang, frost arrows
Any melee weapon you like, great and easy use of a shield here for parrying.
Why root harnesk? Two of the sneakiest enemies hardest to avoid damage from are the spear thrower goblins and deathsquitos. Both use peirce damage. Root harnesk makes them hit for like 7pts of damage (nothing).
Downside is fire weakness, makes torch users a bit scarier if caught off guard and the fuling shaman real scary. Easy counter: being wet (hop in the ocean right next to the village before taking it on, negates fire weakness and makes you take half damage from it instead aka you take a third of the damage you would with harnesk on) or better, fire resist mead when you unlock it.
Tactic for villages: get wet if worried about fire, place portal relative distance away to be safe.
Get close enough to village to cause a few or less goblins to go into "search mode" and lure them far away. Take one out with a single frost arrow (can usually one shot 0 stars), always prioritize the shaman, and take the others out however. Super easy to parry, attack animation is fairly slow and easy to telegraph. Can usually stagger with a single hit of a good mountain weapon too if applicable. 1 and 2 stars, just frost arrows easy mode them. Same with berserkers. If you agroed more than you can handle, can always kite them and kill as able with frost arrows or run through portal and let them path back.
Keep luring a few out at a time until whole village is sacked.
Lox: any arrows are good, frost a little less. Go for obsidian and you'll shred them. Can parry with a good silver shield but only peirce weapons really shred them with melee (spear, atgeir spin move probably good too)
Skeeters: let em hit you since root harnesk makes them laughable and smack them with any melee weapon.
General advice: get some flax and barley from as few villages as possible, and set up the farm. Only grows in plains so make a nice stone fenced farm on some flat plains area and a special portal to it.
If you're really scared of plains, mess around until you've harvested this small yield of flax and barley a couple times. Once you get a good yield, can immediately make the new padded armor (keep root harnesk, can make a low lvl padded chest for yagluth if you want to spend the resources tho) can make the new food if you get some black metal back to base for the cauldron upgrade (make sure you do some fishing for the second best hp food!) and this will make the biome that much easier.
And just ezmode farm however many villages you need for your totem and black metal needs from there.
As always I have a 2 portal system, one for landing at my chosen beachhead, one for the site of activity, raiding a camp, draining a tar pit, chopping trees, etc.
For camps, I go by the rule "there is ALWAYS more fulings than you think in there"
I take them out from a distance with a bow, killing groups that break off when they aggro at me with my melee weapons.
With flax in hand I might choose to take it easy and just wait around for Padded Armor to grow for harvest since it just takes iron and flax.
Against tar pits, I usually just try and bait a growth or two at a time so they're easily dodgeable. If I get too many then I try to bait out their attacks in quick succession for a greater window.
For fighting mobs themselves, I employ different strategies for every enemy in Plains.
For deathsquitos if I'm not feeling confident, I just let them hit my shield with a regular block and then swat them down.
For fuling berserkers, I avoid striking them until I've parried them to conserve stamina.
For shamans I attempt to take them out at range first.
For regular fulings, honestly the most daunting if they are starred, I just use the rocks to my advantage to train them until I can thin their numbers. Stamina meads can help.
For lox I approach the group carefully and get one alerted, then lead him away to parry and strike until dead. Rinse and repeat for each group member.
For growths I bait out their attacks and dodge/run out of the way, then go in for the kill since they have long times between attacks, poison resistance mead can help too.
If you are cautious it should be simple, just keep your head on a swivel for deathsquitos, I have lost fights by suddenly being ambushed in the back while taking on another powerful foe and getting stagger locked, so watch out for that.
Reduced aggro radius. More quiet bow. At 50 skill or so with bows you can 1 shot regular fulings with wooden arrows in stealth