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Hmm, that does indeed sound very strange and is not the experience I see. It would be great with some input to this has I have not heard about this issue from others. It should not, everything is rendered in one single world and each object has it's own matrix with a position and a stable scale. There is no logic that changes the size of the Earth, and the size has been scaled to match the real Earth size (except oblateness that I do not simulate). There is also no changes to the Perspective Matrix used or anything like this.