Pummel Party

Pummel Party

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28 May, 2024 @ 4:03am
Patch 1.14.0c
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Showing 1-15 of 16 comments
°Dofus 28 May, 2024 @ 5:09am 
Always nice to see updates for a great game :gearthumbsup:
hikaru 28 May, 2024 @ 5:45am 
thank youuuuuuuuuu
Limeosque 28 May, 2024 @ 12:20pm 
Great game. Thank you for the continual updates. My friends and I really enjoy it!
BlueStorm92 28 May, 2024 @ 1:19pm 
I see you fixed a few things. You should also try to fix all the friendships you broke
Relox 28 May, 2024 @ 2:18pm 
I have never seen devs like you who really try to get out the best of the game! Respect and thanks alot for the content!
Iandrex 28 May, 2024 @ 2:34pm 
omg that wallhack was a bug? lol
ᴆᴀʀɢᴀṣ 28 May, 2024 @ 3:04pm 
Best game ever :lovecat:
Zennith 28 May, 2024 @ 4:31pm 
thank you for the updates . this game is one of the greatest for family games and friends and such
KomodoLegend 28 May, 2024 @ 7:51pm 
oh so thats why the wallhack thing appear when using controller
SimplyStitches 29 May, 2024 @ 10:18pm 
Please work on CROSSPLAY :(((((
xxCxJxx91 2 Jun, 2024 @ 8:53am 
nice!:steamhappy:
beef 2 Jun, 2024 @ 6:43pm 
I love the game, especially with all these updates years after release, but...
Why am I getting boxing glove from the weapon cache? The first player to pass over the weapon cache got an Arcade, then every player to pass over the weapon cache after that got a boxing glove. Must have been at least 4 people getting boxing gloves from the weapon cache consecutively. Is this normal? If it is, its an L change.
Charlton  [developer] 2 Jun, 2024 @ 7:01pm 
Originally posted by beef:
I love the game, especially with all these updates years after release, but...
Why am I getting boxing glove from the weapon cache? The first player to pass over the weapon cache got an Arcade, then every player to pass over the weapon cache after that got a boxing glove. Must have been at least 4 people getting boxing gloves from the weapon cache consecutively. Is this normal? If it is, its an L change.
Hmmm, no that's not an intentional change; it sounds like a bug. I've seen a few other mentions of this since 1.14.0 so I'll have a look into what could be causing it. Thanks for letting us know this is happening :steamthumbsup:

Edit: I've found what's causing this. it looks like the weapons cache chooses from the wrong set of items if any items are disabled in the ruleset.
This will be fixed in the next update, so if you want to avoid this bug in the meantime, you can keep all items enabled in the ruleset. Sorry for the inconvenience.
Last edited by Charlton; 2 Jun, 2024 @ 7:35pm
realsad 6 Jun, 2024 @ 1:57am 
I love this game, and my friends and I play it regularly every weekend, especially the newly updated team mode, which allows us to have more interesting team cooperation strategies. However, the frustrating part is that there is no guarantee that the number of people in the team will be exactly symmetrical every time, and for the side that adds robots, the control of the difficulty of the robots tends to produce a bad game experience for the team result, and the robots often use items without consideration. We want everyone to have a good game experience, so we expect developers to consider the uneven team model and introduce some kind of weighted average or other simple algorithm to ensure that the team can get a fair result even in the case of uneven numbers~
Thanks to the production team for keeping the game high quality:steamhappy:~
Ich müffel hart 8 Jun, 2024 @ 2:21pm 
The last 2 updates were awesome! Thank you for the steady supply of new and fun features :). I have a couple quality of life suggestions though: make it possible to rejoin! I´ve had 3 or 4 games where some random game bug led to someone crashing out of the game, after which we had to restart the whole round which is a total mood killer after 6 or 7 rounds played. Second suggestion: add an option to limit the amount of keys to a certain range when playing with random chests, we generally like the random chest/random key amount option but when one chest needs 80 keys to open, sometimes 3 people have to walk by and the chest stays put for like 10 rounds (which can feel quite stale). Third Suggestion: add an option that allows you to roll the dice in the order of the places reached in the minigames when playing in teams (so not like now, where the teams always take turns one after the other, but that the order is like in normal (non-team) mode). Thank you for some awesome evenings with friends with your awesome game :) keep it coming. Ps. I hope my suggestions are comprehensible, english isn't my first language
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Date Posted: 28 May, 2024 @ 4:03am
Posts: 16