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I also like the preview image.
Only problem, the game takes a bit long to load, and even longer to load partly finished jigsaws. (By the sounds it makes, it seems almost as if it's placing every piece again, but not showing me the process.)
Also:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1596854997
Maybe a hotkey to shuffle all remaining pieces onto the table could fix this. (I right-clicked a number of times in case there's still some piece there, but can't find it. I can only guess I accidentally placed it so far into the edge that pretty much all of it is not visible.)
Inviting people over the internet to work on a puzzle would be slightly difficult to add in. I could add it to my list of things to try to experiment with to add. Adding in local players might be something more realistic I could add.
I don't save the connected puzzle pieces. I only save the positions. What I did was have the game place each piece back into position and then "fake pick it up" and drop it immediately. The code would join the pieces back together. I'm assuming this process is creating the delay. At the minimum I'll get the sound effect off. There is a couple things I'll try to speed it up.
As for the missing puzzle piece: Are you playing with the mode where all the pieces start on the table? Or the one where you can right click to shuffle through the pieces? Either way I'll double check it. (It isn't hiding underneath the big connected puzzle is it?)
Though a game normally pops up the overlay with friend list with invite buttons, or has its own thing to invite people from the Steam friend list.
I don't have local players to play with, so am indifferent to that option. :)
Good luck with speeding it up (and maybe showing what happens will make it more interesting).
...
Talking about the save, can I send you my state somehow, or at least backup some files with the current (missing piece) state, to use later, after I played other puzzles?
Here's proof it's not behind something. (It is hidden, but dev of course should see it.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1597101880
I had a look at the right-click method on this puzzle (would be helpful to have a little number show which of the 'tray' it is showing, btw). I've right-clicked a lot more than 16 times, and slowly, just in case.
Thanks for caring! :)
My piece is still missing, btw. If you tell me what directory to backup, I could just go play another puzzle for now.
C:\Users\USERNAME\AppData\Local\IsolatedStorage\
The actual folder is a few folders deeper but the folder names may not be consistent across computers. One of the folders will contain the below. Test.sav is the save file.
\AssemFiles\SaveManagerTest\test.sav
I'm assuming the missing piece went out of bounds somehow. I added a check to see if a piece that is not connected to anything made it out of bounds. If it did I moved it back onto the screen. (Only checking non connected pieces because you can take a piece out of bounds if you move a block of connected pieces but you can pull those back pretty easy.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1597394992
I started a new image, moved one edge piece, exited to see if it would remember that, what with nothing stuck together yet (also wanted to test if it now remembered the window size I'd dragged it to, which it didn't), started game, and now the pieces from all but the first 'tray' are piled in the top left corner.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1597407414
Not that I mind, it's just an interesting side-effect you may want to know about.
I did another update to fix that issue. *fingers crossed* :)