Digital Jigsaw Puzzle

Digital Jigsaw Puzzle

View Stats:
20 Dec, 2018 @ 8:26pm
Update 1.4 - Image Preview and Winter Puzzles Added
< >
Showing 1-15 of 29 comments
Mickmane 21 Dec, 2018 @ 5:59am 
I bought this yesterday, and with this update the snap-to really improved! Thank you! :)

I also like the preview image.

Only problem, the game takes a bit long to load, and even longer to load partly finished jigsaws. (By the sounds it makes, it seems almost as if it's placing every piece again, but not showing me the process.)

Also:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1596854997

Maybe a hotkey to shuffle all remaining pieces onto the table could fix this. (I right-clicked a number of times in case there's still some piece there, but can't find it. I can only guess I accidentally placed it so far into the edge that pretty much all of it is not visible.)
Mickmane 21 Dec, 2018 @ 6:02am 
Btw, would it be possible to add the ability to invite 1 to 3 friends to puzzle with me? As a DLC would be fine.
Hunter of the Wild Monsters  [developer] 21 Dec, 2018 @ 6:56am 
Hi Mickmane thanks for the feedback.

Inviting people over the internet to work on a puzzle would be slightly difficult to add in. I could add it to my list of things to try to experiment with to add. Adding in local players might be something more realistic I could add.
Hunter of the Wild Monsters  [developer] 21 Dec, 2018 @ 6:56am 
I'll set up some scenarios and see if I can trace what is causing the slow down on the load.

I don't save the connected puzzle pieces. I only save the positions. What I did was have the game place each piece back into position and then "fake pick it up" and drop it immediately. The code would join the pieces back together. I'm assuming this process is creating the delay. At the minimum I'll get the sound effect off. There is a couple things I'll try to speed it up.

As for the missing puzzle piece: Are you playing with the mode where all the pieces start on the table? Or the one where you can right click to shuffle through the pieces? Either way I'll double check it. (It isn't hiding underneath the big connected puzzle is it?)
Mickmane 21 Dec, 2018 @ 10:29am 
Well, inviting from Steam friend list to play the game seems fairly easy, I even get the option in the right-click menu even now. :) (Wouldn't work of course, just saying Steam makes it possible.)

Though a game normally pops up the overlay with friend list with invite buttons, or has its own thing to invite people from the Steam friend list.

I don't have local players to play with, so am indifferent to that option. :)

Good luck with speeding it up (and maybe showing what happens will make it more interesting).
...
Mickmane 21 Dec, 2018 @ 10:30am 
...
Talking about the save, can I send you my state somehow, or at least backup some files with the current (missing piece) state, to use later, after I played other puzzles?

Here's proof it's not behind something. (It is hidden, but dev of course should see it.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1597101880

I had a look at the right-click method on this puzzle (would be helpful to have a little number show which of the 'tray' it is showing, btw). I've right-clicked a lot more than 16 times, and slowly, just in case.

Thanks for caring! :)
Mickmane 21 Dec, 2018 @ 12:00pm 
I noticed your update and had a look. Having no sound at all while the game seems to be doing nothing is weird, people might think it froze and is broken. Some text at least saying "Loading saved game" would help a lot. :)

My piece is still missing, btw. If you tell me what directory to backup, I could just go play another puzzle for now.
Mickmane 21 Dec, 2018 @ 12:01pm 
(Oops, another update came while I typed the previous comment.)
Hunter of the Wild Monsters  [developer] 21 Dec, 2018 @ 2:44pm 
Mickmane, the save is stored in isolatedstorage:
C:\Users\USERNAME\AppData\Local\IsolatedStorage\

The actual folder is a few folders deeper but the folder names may not be consistent across computers. One of the folders will contain the below. Test.sav is the save file.

\AssemFiles\SaveManagerTest\test.sav

I'm assuming the missing piece went out of bounds somehow. I added a check to see if a piece that is not connected to anything made it out of bounds. If it did I moved it back onto the screen. (Only checking non connected pieces because you can take a piece out of bounds if you move a block of connected pieces but you can pull those back pretty easy.)
Hunter of the Wild Monsters  [developer] 21 Dec, 2018 @ 3:08pm 
Yeah! :D:
Mickmane 21 Dec, 2018 @ 3:13pm 
Um, your fix had side-effects. :)

I started a new image, moved one edge piece, exited to see if it would remember that, what with nothing stuck together yet (also wanted to test if it now remembered the window size I'd dragged it to, which it didn't), started game, and now the pieces from all but the first 'tray' are piled in the top left corner.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1597407414

Not that I mind, it's just an interesting side-effect you may want to know about.
Mickmane 21 Dec, 2018 @ 3:16pm 
One problem: They are all piled up in order, makes it a bit too easy. :)
Hunter of the Wild Monsters  [developer] 21 Dec, 2018 @ 3:22pm 
Yeah I realized that was going to happen shortly after I uploaded it. The scroll mode takes the pieces off-screen on purpose.

I did another update to fix that issue. *fingers crossed* :)

Mickmane 21 Dec, 2018 @ 3:24pm 
I guess Steam has to realize there's an update before I get it.
< >
Showing 1-15 of 29 comments
Per page: 1530 50