Digital Jigsaw Puzzle

Digital Jigsaw Puzzle

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Hunter of the Wild Monsters  [developer] 1 Aug, 2020 @ 5:34pm
Beta 2.0 Up for Testing
Beta Branch Only:
- Double click puzzle will now start the puzzle

To load beta:

Right click the game in Steam and select Properties.
Select Betas in Properties Window.
Select V2.0 from the list.

You can swap back by setting the Beta back to none.

Released from Beta Branch into normal game:

Custom Image Changes:
- There are now 4 custom image slots
- Removed button that opens custom image folder
- Removed custom image instructions
- Replaced above with "Change custom image" button that opens a file directory screen. Select your image and it will load in automatically.
- Custom image can be loaded as a png (it converts to a .jpg)

Bug Fix:
- Changed HardwareModeSwitch to false due to fullscreen bug found
Last edited by Hunter of the Wild Monsters; 14 Sep, 2020 @ 8:23pm
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Showing 1-15 of 15 comments
Munkey 1 Aug, 2020 @ 5:56pm 
It is working really nicely for me: done two puzzles and seems stable. The only issue I am experiencing is an issue I also get using the live version: Steam isn't detecting that I have exited the game.
Mickmane 2 Aug, 2020 @ 1:08am 
It remembers the placement of pieces when you change the picture in the middle of doing them (while not changing the amount of pieces). Not sure if that's intended.

I enabled beta, picked a picture, moved 3 edge pieces, thought, hm, where did I get that picture, could I even upload it as screenshot? Changed the picture, the three edge pieces are still where I moved them.

Decided to use one of the photos I made on my balcony, just to be sure, and the pieces are still moved.

I really like how I can just easily pick a picture now, btw, thanks for the update! :)
Mickmane 2 Aug, 2020 @ 1:14am 
Oh, another thing. I went to main menu to see if there's a sound slider, went back to the picture, and the pieces had changed the zoom size, and the two pieces that stick together are not aligning properly. Hang on, I make a screenshot.

(It's private, so only you, Steam admins, and I can see it.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2185117000

Also, I had moved some more pieces, but it forgot that. Just the three I'd moved with the first image I'd picked are still moved.

(Edit: I had clicked Start when going back to the image, forgot about Return. Oops. :) But to clarify what I want to say: Start should not remember just the three pieces any which way round.)

(Edit2: Mouse wheel zoom change fixes the weirdly linked pieces.)
Last edited by Mickmane; 2 Aug, 2020 @ 1:18am
Hunter of the Wild Monsters  [developer] 2 Aug, 2020 @ 8:32pm 
Originally posted by Mickmane:
It remembers the placement of pieces when you change the picture in the middle of doing them (while not changing the amount of pieces). Not sure if that's intended.

I enabled beta, picked a picture, moved 3 edge pieces, thought, hm, where did I get that picture, could I even upload it as screenshot? Changed the picture, the three edge pieces are still where I moved them.

Decided to use one of the photos I made on my balcony, just to be sure, and the pieces are still moved.

I really like how I can just easily pick a picture now, btw, thanks for the update! :)

I probably need to clear out the custom save if you load in a image.
Hunter of the Wild Monsters  [developer] 2 Aug, 2020 @ 8:40pm 
Originally posted by Mickmane:
Oh, another thing. I went to main menu to see if there's a sound slider, went back to the picture, and the pieces had changed the zoom size, and the two pieces that stick together are not aligning properly. Hang on, I make a screenshot.

(It's private, so only you, Steam admins, and I can see it.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2185117000

Also, I had moved some more pieces, but it forgot that. Just the three I'd moved with the first image I'd picked are still moved.

(Edit: I had clicked Start when going back to the image, forgot about Return. Oops. :) But to clarify what I want to say: Start should not remember just the three pieces any which way round.)

(Edit2: Mouse wheel zoom change fixes the weirdly linked pieces.)

I'll check on that soon. My initial guess - it reloaded the save while keeping the current zoom setting. It would explain why it didn't show more pieces moved. It only saves on pieces connecting or a normal game close.

Start should just be acting like the return button. Maybe its been reloading the save this whole time and I never noticed.
Last edited by Hunter of the Wild Monsters; 2 Aug, 2020 @ 8:46pm
Munkey 3 Aug, 2020 @ 11:41am 
You should change your name to "The Honest Developer". There aren't many of us around... :eh:
Hunter of the Wild Monsters  [developer] 3 Aug, 2020 @ 8:11pm 
Originally posted by The Toothless Hero:
Originally posted by Mickmane:
Oh, another thing. I went to main menu to see if there's a sound slider, went back to the picture, and the pieces had changed the zoom size, and the two pieces that stick together are not aligning properly. Hang on, I make a screenshot.

(It's private, so only you, Steam admins, and I can see it.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2185117000

Also, I had moved some more pieces, but it forgot that. Just the three I'd moved with the first image I'd picked are still moved.

(Edit: I had clicked Start when going back to the image, forgot about Return. Oops. :) But to clarify what I want to say: Start should not remember just the three pieces any which way round.)

(Edit2: Mouse wheel zoom change fixes the weirdly linked pieces.)

I'll check on that soon. My initial guess - it reloaded the save while keeping the current zoom setting. It would explain why it didn't show more pieces moved. It only saves on pieces connecting or a normal game close.

Start should just be acting like the return button. Maybe its been reloading the save this whole time and I never noticed.

I can't seem to reproduce it. I made the below changes that might prevent it from happening:

- Start button will act like the return button if you didn't select a different puzzle. (Previously it loaded the save every time the start button was clicked. The zoom amount was stored in the save so it shouldn't been any issue.)

- The zoom setting will only change in the puzzle screen now. The mouse wheel was still changing the value at anytime before. (It did however still change the piece positions and size to make it look correct when you went back to the puzzle. It technically shouldn't have broke anything.)

I didn't upload this yet. I wanted to check it more first.
Last edited by Hunter of the Wild Monsters; 3 Aug, 2020 @ 8:13pm
Mickmane 3 Aug, 2020 @ 8:23pm 
Thanks! :)

Let me know when I can update the beta and try myself, too.
Hunter of the Wild Monsters  [developer] 14 Aug, 2020 @ 9:43pm 
I uploaded the above changes.

I have to come back and look at resetting the custom save when the image changes. Couple negative side effects happen if you load a different resolution photo currently. It is all fixed by manually hitting reset.
Last edited by Hunter of the Wild Monsters; 14 Aug, 2020 @ 9:43pm
Mickmane 15 Aug, 2020 @ 1:29am 
Thanks!

Am trying to repeat what I did to test this. Loaded image, moved some pieces (2 linked), loaded new picture, went back to puzzle: it's still the one I had loaded before, but the custom image image in the menu shows the 2nd one.

Will edit this comment with more when I have reason to. :)
Hunter of the Wild Monsters  [developer] 18 Aug, 2020 @ 6:27am 
Originally posted by Mickmane:
Thanks!

Am trying to repeat what I did to test this. Loaded image, moved some pieces (2 linked), loaded new picture, went back to puzzle: it's still the one I had loaded before, but the custom image image in the menu shows the 2nd one.

Will edit this comment with more when I have reason to. :)

It isn't reloading the puzzle when you go back so it still maintains the old image. I'm pretty sure the fix will end up being clearing the custom puzzle save when you swap the image out.

Since I made swapping the images easier - I can try to add in a few more custom image slots at the same time. I don't have to teach someone how to name the files now.
Last edited by Hunter of the Wild Monsters; 18 Aug, 2020 @ 6:27am
Mickmane 18 Aug, 2020 @ 6:34am 
Originally posted by The Toothless Hero:
Originally posted by Mickmane:
Thanks!

Am trying to repeat what I did to test this. Loaded image, moved some pieces (2 linked), loaded new picture, went back to puzzle: it's still the one I had loaded before, but the custom image image in the menu shows the 2nd one.

Will edit this comment with more when I have reason to. :)

It isn't reloading the puzzle when you go back so it still maintains the old image. I'm pretty sure the fix will end up being clearing the custom puzzle save when you swap the image out.

Since I made swapping the images easier - I can try to add in a few more custom image slots at the same time. I don't have to teach someone how to name the files now.

Hehe. Sounds like a great idea! :)

Concerning clearing the custom puzzle save, maybe add a warning that the progress will be lost when you load a different image into a custom image slot that already has a started puzzle in it.
Hunter of the Wild Monsters  [developer] 13 Sep, 2020 @ 2:07pm 
I went ahead and moved the current changes to the normal version of the game. I ran short on time recently to get some other stuff done. Since these changes appear to be working I don't see a reason to hold them back.
Last edited by Hunter of the Wild Monsters; 14 Sep, 2020 @ 8:25pm
Hunter of the Wild Monsters  [developer] 14 Sep, 2020 @ 8:21pm 
Update of the day to beta branch:

+Double clicking the puzzle will now start the puzzle. (Two clicks with 0.5 second)
+Random code cleanup.
Last edited by Hunter of the Wild Monsters; 14 Sep, 2020 @ 8:21pm
macrodeath 17 Oct, 2020 @ 7:11pm 
I have a suggestion: a reset all puzzles button in options would be nice or have the custom puzzles automatically reset after changing the image. Now when i finish a custom puzzle and change it to a different one, the new puzzle shows as completed.
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