Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You still don't know how to actually SOLVE the game. You just know the backdrop plot points. How are you going to RESOLVE the situation? That's the core of the game. That's the meat and potatoes. You're getting upset because you see beyond the veil into the kitchen where they're cooking the meal, but you haven't figured out how to eat it.
Now maybe that's not for you, maybe we should take it at face value that "you prefer it when a game is smarter than you are." But I'd wager you've played more than one game in your life, and many of them are probably WAY less intelligently crafted than this one.
So again, I don't understand your beef, unless you mean to imply you're too good for Tetris.
Thanks for the answer and also for your question, which made me think a lot about why I reacted like this. I don't think my reaction has changed, but I hope I can lay it out in more detail for you.
Basically, it comes down to two things:
- This is a mystery-based game ("mystery" is the third tag, "unravel the mystery of who destroyed it" is in the blurb)
- I unraveled it really, really, really fast
I think that you're right: I've probably played less intelligent games than this. But I haven't played less intelligent *mystery* games than this, or if I have, I felt equally weird about them. When a game sells itself as having a central mystery, my expectation is that it's... well, that it's a mystery, that I'll either slowly put the clues together along the way or that I'll be pleasantly surprised with a twist at the end. I'll put this all in the context I mentioned in the OP, which is that I'm not typically a super proactive mystery solver: I don't go into games trying to "outsmart" them or figure them out long before I'm supposed to. I'm usually happy going along at the pace they want me to go at.
The thing is, "figuring out the big twist within 60 minutes" is clearly not the pace this game wants me to go at, and I've already hit several points where I'm unable to respond with (to me as the player) the obvious answers. The priestess lady asked me to collect people's stories without recognizing that I'd already asked a bunch of people, and when I did re-collect the stories I couldn't tell her that clearly nearly everybody had drowned under similar circumstances, including me I had to wait for the game to tell me that. The crazy lady did her crazy lady rambling, and my character (despite being an archaeologist) could only go "haha so crazy" even though they were all transparently pointing toward the truth. I ran into an old guy underground, and when he asked what god was doing this, I couldn't answer even though I'd figured it out 20 minutes ago. I had to find out IC and come back. It kills the immersion and makes me feel like I've sequence-broken somehow, even though I came to my answers purely accidentally, thanks to the game's incredibly obvious and incredibly early hinting. Meaning it's not my fault, but the writing's fault. And that bodes very poorly for any narrative-focused game. (I also suspect this is a more widespread issue, because I found a Christian shrine with fish symbols and bread, but my character refused to recognize it or even take note of it in the quest log. I find it bizarre to play an archaeologist with less historical knowledge than a pure layman like me.)
I guess you're right and I could refocus my energies on the purely mechanical process of breaking the time loop, but I find this unappealing. Firstly, I solved the mystery way too early to be seriously invested in any of the characters or story. Secondly, I didn't buy this game to play it for the mechanics: I bought it for the narrative and the mystery. It's not like playing Tetris: it's like if I bought a visual novel with a Tetris minigame, but for whatever reason the visual novel aspect turned out to be a waste of time, so the game consists of me holding down spacebar through the dialogue until I hit the next Tetris minigame. The minigame might be fun, but I could just go refund it and buy Tetris. Or a good visual novel.
I don't mean to dog on the devs or anybody who likes the game/didn't work it out as fast as I did, and I'm not going to leave a bad review or anything. But I am pretty disappointed, lol.
That's fair. I was honestly slightly more snarky than I ought have been in my initial response, because I wasn't sure if you were genuine or not. I appreciate the detailed explanation of your point of view, and I agree that would probably annoy me as well. The game is basically trying to get me to self-insert, and if my avatar's personality and/or available choices don't jive with what I'd want to do or say, that could easily break my immersion.
In which case, you'd probably be better off refunding the game because you basically figured it out already. Hope you have a great holiday!
You too! :)