Adapt or Perish

Adapt or Perish

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 This topic has been pinned, so it's probably important
phr00t  [developer] 12 Sep, 2018 @ 6:14am
Special Power Descriptions
  • Blink Teleporting: Unit automatically teleports significant distances every few seconds. Incoming shots will miss if unit teleports while the shot is in air.
  • Converts Killed Units: Enemy units killed will be converted to your team instead of being destroyed. Converted units will start with just a fraction of their maximum health.
  • Dying Spawns Minors: When unit dies, it will spawn some small units that will take some basic properties from their parent. Basic properties transferred include elemental damage types, resistances, whether it can attack ground or flying targets & flying ability.
  • Explodes on Contact: When touching an enemy unit, it will explode -- killing itself & doing damage to all nearby enemy targets. The strength of the explosion is linked to its maximum health. The physical size of these units are fixed. Will automatically engage within sight radius if a mobile unit.
  • Explodes on Death: When unit dies, it will cause a large explosion doing damage proportional to the maximum health of the unit.
  • Global Level Upgrade: When unit is built, your global level will increase while this unit is alive. Restricted to only stationary units (e.g. buildings). Increasing your global level will increase the health, shield & damage of all existing and future units. Costs for upgraded units will slightly increase with each successive level upgrade. Note that building units with this special power is not the only way to upgrade unit levels -- individual units that kill enemies will get level boosts relative to the enemy they defeated.
  • Heals by Damaging: Unit will receive a small healing effect when dealing damage to enemies. Only gets healed by direct hits, not explosion splash damage.
  • Heals Nearby Units: Unit automatically heals nearby damaged friendly units. Healers try to focus on critical units first. Heals one unit at a time slowly. Rate scales with unit level.
  • Reflects some Damage: When unit receives some damage, a small percentage of that damage will be automatically returned to the attacker. The return damage type will use the same element (e.g. Fire, Ice or Plasma) the attacker used.
  • Repel Attackers: When an enemy unit attacks, it will be pushed away. Only can push one enemy unit away at a time. You can use this ability without any offensive capabilities.
  • Salvage Killed Resources: When a unit kills an enemy, you will get a percentage of the resources that enemy cost.
  • Slows Attacked Targets: Temporarily slows enemies struck with this unit's weapons.
  • Steal Aggression: Enemies will be compelled to attack this unit over others, even if other units pose more risk to those enemies.
  • Teleports Units: Unit acts as a portal for other friendly units. Restricted to stationary units (e.g. buildings). To use, set a destination for this building in a visible area. When friendly units move into this building, they will automatically teleport to that destination. Can be combined with construction buildings to automatically teleport completed units.
  • Triple Shield Damage: Damage is multiplied against shields. Cannot be combined with explosive damage.
Last edited by phr00t; 3 Mar, 2019 @ 4:35pm