Stoneshard: Prologue

Stoneshard: Prologue

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vrisbourque 28 May, 2020 @ 3:32pm
Small Review
Here's a small review after playing the prologue to the end.

The game feels great and I want to like it.
The graphism, atmosphere, sound appeal to me.
The tactical part does well.
But the health management system is just horrible and too complex.

Honestly, you've lost me there. I thought I was playing a tactical RPG (which I desperately crave, I'm a big fan of FFT, Fell Seal Arbiter's mark, Voidspire Tactics, etc.) and in fact I was playing a medieval medic simulator, and that was not what I was looking for.

I repeat myself, but I liked the tactical RPG part and I hated the health/injury/sanity/thirst/hunger management (more than 4 or 5 resources management is too much for me).
Plus you have to read every potion or healing item to know what resources it heals, so you took more time in the menu figuring out how to heal your char than figuring out how to beat the boss.

I think there's too much ressources management and it takes too much time in the game (I don't think the body part wounds is really necessary) and hunger, thirst, intoxication, insanity, above the rest doesn't help (nearly forgot the equipement durability and low bag space storage...).

I could go with health, energy, some kind of wound or condition system (poison, bleed, etc.) even sanity and weapon/armor durability but such things must go more smoothly and not kill the pace of the game, especially in combat (just a hover on potion to know what it heals would be an improvement, clicking and reading a page full of text to know what it does is just too much to get rid of one type of condition).

So it feels like a good game but the health management system is too complex and clunky for me.
Sorry there but that won't do it for me.
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Showing 1-2 of 2 comments
eatonpye 1 Jun, 2020 @ 12:52pm 
I agree with the above.
alla 22 Oct, 2023 @ 6:32am 
+1
I liked the GAMEPLAY but I HATE the health/injury/sanity/thirst/hunger management. PLS remove them

Also add QoL for inventory management, slearly tons of items with few inventory space. ty
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Showing 1-2 of 2 comments
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